The problem, basically, is that they're using content models that are extremely outdated.

This is an opportunity for SE to stop playing it safe and perhaps become a little more inventive .Their entire problem is they only seem to want to engage in design concepts that have worked in the past for other games, mainly World of Warcraft. This would be fine if it were not for the problem that many gamers are tired of this same dynamic of, "raid raid raid, get gear, wait three months, raid raid raid. get gear. wait thee months... " We've done it all before, I've done it before. I know many people who have no interest in it anymore. I do not have any interest in it anymore either.

Now I know there'll be people pop in and say how I'm playing the wrong genre of games. (I've been playing MMOs for about 20 years, I dont think so.) or how this isn't going to change so anyone who agrees might as well quit.

Yeah, it won't change if we dont force SE to step back and take a perspective check. There's nothing wrong with questioning why this genre won't evolve, in fact it should be expected. SE is using the same content model WoW has used for 11 years. That's over a decade ago. It's time for a change.