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  1. #11
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    As many have stated, this claim to make balanced, always fun, adventurous content is really really tricky: SE is working within the scale of ilevel and how that relates to "power" in this game (i.e. the only power in this game is ilvl), as such the player base as a whole will rate content in terms of that scale:

    "Does this help me get stronger or not?"

    What SE has to do is pull our attention away from that objective and do it in a manor that doesnt feel like a band aid being ripped off. To the point of challenging content: remember Steps of Faith, before that Pharos Sirius, before that the nerfs to Amdapor Keep and trash gating? Remember the time when we as a community fought to have the trash mobs become relevant for killing? If the challenge is too much, we will fight to have it "re-tuned" to a more repeatable level.

    Anytime content is introduced the player base will find the most efficient way to get their reward. There is a very fine line that must be found to make content repeatable, challenging, worth-it, and fun. It seems like at best, we can pick two or three right now.

    My gripe is mostly at ilvl and how it has changed the way we as a community approach content. Coil, CT, old lvl 50 gear like AF is completely left behind. So much content is not worth-it that Pony Farm parties that players would once have to pay to clear sit empty in the Party Finder. To me this comes down to a very static and immutable gear<>power system; There is no pay off for players to run this content anymore and Mounts and Minions aren't gonna cut it.
    (2)
    Last edited by Xairos; 10-24-2015 at 12:07 PM.