I would really like to see fates start scaling lower than their current levels, so they are more reasonably soloable late at night or in zones people rarely frequent.

I've been playing late hours more frequently, and would really like to use fates as a method of leveling, but there are just too few places to do this in 3.0 zones. Dravanian Forelands isn't that difficult to solo, but anything higher level than that is tuned too high. Specifically, I've been trying fates in the northern part of Sea of Clouds, as well as Azys Lla. It's a mixture of fates needing too many kills to complete, enemies having massive health pools, and mobs hitting hard enough that even a healer chocobo has difficulty keeping me alive against one enemy.

Also, we've got a ton of fates in 3.0 that reward 50% xp, with follow-up fates that reward full xp. Something I just ran into was a Part 1 that was scaled to one person (doable yet troublesome) followed by a Part 2 that was scaled to at least a full party or two. Part 2 consisted of lots of "small" enemies, but each small enemy had the same hp as the previous fate boss, and I apparently need to defeat around 30 of them. I suppose that, since the Part 2 Fate hadn't spawned in a long time, it never had a chance to scale back down from however many people cleared it previously.

We've got so many great zones, with a huge variety of fates, yet outside of three zones, no one ever does fates or responds to fate parties on my server. While I expect the new relic quests to boost Fate participation in these other zones, the problem remains that it is too difficult to clear these fates without a full group supporting you. Let me play freely in these zones, because they are practically wasted as they are now.