Quote Originally Posted by lyndwyrm View Post
And this isn't even getting into the comparison I was making to the story. Dungeon time, leveling time, questing time, cutscene time, and whatever else adds up to a lot more than 26 hours.
Except you're not removing those hurdles in any way, you're just adding another one between players and the content they find rewarding. No thanks. I think something ought to be done, but this is not it. I do not, nor do I think anyone seriously wants to put content behind tests, much less that the dev team spend who knows how many hours creating this system in the first place.