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  1. #1
    Player
    Dotsusama's Avatar
    Join Date
    Jun 2013
    Posts
    507
    Character
    Cidriel Tausendklingen
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by lyndwyrm View Post
    they already gotta do the story, 25 more solo 5 min. instances would be small beans compared to that.
    Small beans? That's two hours PER JOB.

    Oh, and they would have to make this fair and thus retroactively everyone would have to do this for their existing jobs.

    No thanks. I'm all for better tutorials on how to play one's class, but to be honest I've never seen any MMO do it with any degree of satisfaction and I don't need XIV to be the one to start a trend.
    (1)

  2. #2
    Player
    lyndwyrm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    165
    Character
    Poponemu Totonemu
    World
    Malboro
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Dotsusama View Post
    Small beans? That's two hours PER JOB.
    Yes. That is small beans. And that's if you actually take 5 min. for each of them.

    First, for people that only plan to play one job, that is only two hours. Considering at most you can get 1-2 tome items per week and about 2 items per week from Alex NM, and assuming these sorts of rates remain the same, they would have to complete said 2 hours (or less) of tutorials within a week to not be restricted. Furthermore, as these would at most frequently be added every ~6 months for ilv upgrade patches, it would amount to maybe 10-15 min. of tutorials per 6 months after the initial batch. Or you would complete them at the start of the expansion and not have to worry about it again for ~18 months.

    For people that want to have every job geared and play a variety of jobs frequently, it would be more like 26 hours. But with the same loot per week restrictions, there'd be little reason to do much more than the previously mentioned amount per week. Yes, if this extended to farmable-tier gear, then they would have to go through the trials before they go about farming that gear out. Once again however, the 2 hours a week prospect is for the initial batch, and after that it would be a handful of minutes per month.

    And this isn't even getting into the comparison I was making to the story. Dungeon time, leveling time, questing time, cutscene time, and whatever else adds up to a lot more than 26 hours.
    (1)

  3. #3
    Player
    Dotsusama's Avatar
    Join Date
    Jun 2013
    Posts
    507
    Character
    Cidriel Tausendklingen
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by lyndwyrm View Post
    And this isn't even getting into the comparison I was making to the story. Dungeon time, leveling time, questing time, cutscene time, and whatever else adds up to a lot more than 26 hours.
    Except you're not removing those hurdles in any way, you're just adding another one between players and the content they find rewarding. No thanks. I think something ought to be done, but this is not it. I do not, nor do I think anyone seriously wants to put content behind tests, much less that the dev team spend who knows how many hours creating this system in the first place.
    (0)