Wouldn't that mean that you (if you so chose) could farm up every single piece of loot the game had to offer in about 11 weeks (give or take depending on if weapons, accessories, etc are included).

Wouldn't that mean that you (if you so chose) could farm up every single piece of loot the game had to offer in about 11 weeks (give or take depending on if weapons, accessories, etc are included).
Anyone that wants to spend that much time grinding tomes per week is more than welcome to do so. Even if I had all the time available in the world, I wouldn't do that lol
I don't think it would be as much of an issue as people think it would be.
1 - You would still have to be on that job, meaning it would need to be max level. (Then I can't gear other jobs before I even level them)
2 - You are still locked per week on that job, so it is not like you will magically come out ahead of anyone else.
3 - things like ark or ct would still be relevant if they make them drop upgrade items and can still be used as filler gear.
4 - You would learn that job better, since you are forced to play it frequently, if you want to gear it. (good from a learning stand point)
5 - It would keep green dungeon gear mildly more relevant to hold on to instead of trading in, causing you to make a choice seals or hold on to the gear. (I don't know about you but I have all law gear for half my jobs that are not even leveled yet lol)
6 - it stops the feeling of hitting a brick wall every week, and gives the feeling of more to work for.
7 - You would be able to bring less played jobs to raiding without feeling like you delt the party a blow by an ilevel (obviously you still have to be able to play the job well)
With that said, it works better when jobs don't share gear. I think if this were to happen, you would find most players would still level/gear/favor 1 or 2 jobs, but not feel like they are locked into only those. (Speculation)
Also... I wish it was like this, but I doubt it will be.
Last edited by Imoen; 10-21-2015 at 07:50 AM.
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