Quote Originally Posted by Deminia View Post
I actually don't mind having to travel around to deliver leves (although I do wish there was more fun to do than simply walk/ride here and turn in). I don't like having to zigzag back and forth for so many of them though. As a result, I have often not bothered to take leves that would drag me to a camp I had otherwise no other reason to visit (such as Camp Bluefog for example). I really don't want to head out in the middle of nowhere just to turn in 1 leve. If I also had battlecraft leves to do there, other quests, other interesting content to do as well - then yes, I would not mind the trip so much.

I am hoping that as they redesign things more, they will also add more to do at all those additional camps that currently have almost no reason to exist.
I think it would be neat if when delivering to those remote locations, there was a chance of an extension to the leve. For example, you finish an alchemist leve that required you to make potions and needs to be turned in at Camp Bluefog. What if there was a chance when turning it in to choose to extend it to a point where you have to run the potions out to a wounded NPC (or even another player) for extra rewards or Guild Marks?

Of course it would be hard to implement from a programming perspective, but at least crafting would be a little more exciting.