I was so ecstatic about your last point that I skimmed over these before, and I wanted to address them.. because I don't understand them.

Quote Originally Posted by Jinko View Post
(I think it would be neat if you could only pic up Fishing leves in Limsa, Logging in Gridania and Mining in Uldah)

3) I would like to see local leves picked up and handed in to the actual crafting guild instead.
(this would mean that for example a leather worker could only pick up leves in Gridania, but would help spread the population to other cities a bit)
Not to be dramatic about this but.. GOOD GOD, WHY?!

On one hand, you seem to be about equal and reasonable distribution of leves, and then you want to restrict it by city. From a storyline mode, this makes no sense - why does no one have any goldsmithing needs in Limsa Lominsa or Gridania? Now, I wouldn't sacrifice gameplay for the sake of story.. but it has no gameplay benefit either. In fact, in the case of fieldcraft, it's worse, as you can only gather particular materials in certain regions.

I mean, do you think that Archers should only be able to do battlecraft leves in Gridania simply because the guild is there? I don't really see any jump in logic there. Sure, all of the DoW/DoM leves are grouped now, but using your ideal local leve system, it should use the guild instead, and therefore should only be available in that city.

It's also not so much spreading people out as it is segregating them. Many people focus on one or two crafts, and if they can only get leves in one city, it doesn't do them much good to hang around the others. So you won't see many weavers in Gridania the same way you won't see many carpenters in Limsa Lominsa. Then you just end up with everyone in the same place, looking the same, doing the same thing. And I doubt that's what you had in mind when you wanted to spread out the population. There may be other, more subtle ways to accomplish that, but I don't think this is it.