Quote Originally Posted by XLauncher View Post
Do you seriously believe any of that is analogous to what they're doing here?
It absolutely is analogous. Wards are just data on a server. They could just add more availability. The fact is that the math just doesn't work out. No matter how many people relinquish plots, the current system guarantees that there will never be enough for everyone. Not even enough for half. Not even enough for 10%. Not even enough for 1%. That is the fundamental problem.

And just like when there isn't enough gil to go around, the game makes more. Just like when not enough players get gear to progress, the game produces more. Would the game function if only .5% of players had enough gil to repair their gear? No it wouldn't. Would the game function if there was a finite number of armor sets above ilevel 150, and it was only enough for .5% of the playerbase?

No, the game wouldn't function. This is the same thing. This is a digital commodity, and more needs to be produced. If they are unwilling to produce more wards (again, LOTRO has this same system, and it works, SE just needs to copy it) then they should create instanced housing (which they already have all of the assets for, but are now most likely never going to do because having instanced housing would take away the incentive for the .5% of players who own houses to remain subscribed forever, and by proxy eliminating a future feature that would improve the game tremendously). This would be the actions of a company looking to solve a problem with the game.

They aren't doing this because they aren't trying to solve a problem with the game. This is an underhanded way to force people to stay subscribed forever. Very low.