Hello.
I just wanted to point out some things that in my opinion could be better and could help to have a more stable and meaningful economy overall.
First off analyzing crafting it stands out that it is very easy to level up and craft NQ | HQ items. The materia meld system also helps a lot into this, my main concern is the rate of which players can obtain HQ items.
This rate is incredibly high, having all the economy collapse on its own, lets just face it, you can HQ every item in the game with double meld on your lvl 60 gear on any class. Yes there are some exceptions, but still the difficulty into HQing something is very low.
Now this leads us to two things:
1) A lot of crafters (if not all, at least the non-lazy) can product HQ item > the lower value the HQ item will have on the market > the economy will just collapse.
2) Point 1 will make crafting boring, almost useless, worth nothing
Now ask yourself why would you craft?
Given:
- You can get all your gear from raids/dungeons/primals
- Gils are not important in this game for the same fact that you been given everything you need with the only exception of Culinarian for food.
Now i realize there are some exceptions, people that want to go around with draconian pots HQ, food HQ all the time (and i'm one of them) but i'm just tryin to give a wider picture here.
Crafting at the moment is very dull, to a point where is almost uselss if not for Alchemy/culinary. Now my suggestion is this:
A) Make harder to HQ items. There are some HQ items that with pentameld are on top with endgame gear from savage. So why would it be so hard to get items in savage and it should be that easy to craft an HQ Chrysolite Earring of Slaying and pentameld VIT on it?
The rate of which you HQ items is too high, getting a 100% quality item even hard recipes is way too high, items lose value due to this, the market is flooded by crafters that spam those and as i said, makes the crafting job totally worthless. There should be a way to make HQing harder, maybe have some more precise randomness, or just remove the ability to HQ 100%.
B) Make some gear for endgame craftable only, like you could get some ingredients inside a dungeon to craft a weapon/armor/accessory with, which would produce the best item you could have. This helps Crafting and give it a huge meaning.
At the moment i am really disappointing about crafting, i dont really see any point into crafting except for consumable items (pots| Food). Why would you even wanna level up for example Blacksmithing? You level up your job and you are given everything just by doing quests, again you dont need gear till level 60. You get gear from dungeons for free, you dont need gear to do FATES since its just a mind numbing grinding.
Once you hit 60 you start doing Rav-ex for weapon and Alex normal for gear + Law|Esoteric. So yeah where is crafting in all of this? Why would a player even craft?
As developers i think you should pay more attention to crafting because as it is now, its completely useless where it could be a very nice system.