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  1. #1
    Player
    drivendawn's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Driven Rapturespell
    World
    Mateus
    Main Class
    Pugilist Lv 50

    Ok, Open World Dungeon Thread

    All right, what do you guys think? like this if so. I would like a hole zone underground like FFIV with dwarfs that say Rally-ho. Large caverns with everything that happen in normal zones plus maybe more. Popable NM'S maybe.
    (6)
    Last edited by drivendawn; 10-20-2015 at 02:54 AM.

  2. #2
    Player
    drivendawn's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Driven Rapturespell
    World
    Mateus
    Main Class
    Pugilist Lv 50
    This one for no.
    (2)

  3. #3
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    This one for explain what you saying.
    (13)

  4. #4
    Player
    drivendawn's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Driven Rapturespell
    World
    Mateus
    Main Class
    Pugilist Lv 50
    yeah sorry about that.
    (0)

  5. #5
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    As the current combat system's limitations stand, there is no feasible way to make this outside of a instance.

    One of the problems stems from the maximum nuber of targets per one ability. One can effectively zerg fest a mob and burn it down, while it can only hit a section of the mob with its attacks. As long as this is occuring, any boss encounter in the dungeon can be destroyed by throwing enough bodies at it.

    I hope they have found a way around this with the islands, or that they'll address this in the future, as its a real limitation that is the reason behind hunt mobs being mostly helpless targets, when they should be tough.
    (1)
    Last edited by Kallera; 10-20-2015 at 02:57 AM.

  6. #6
    Player
    Cnidarian's Avatar
    Join Date
    Mar 2011
    Posts
    171
    Character
    Cnidaria Vaeriat
    World
    Excalibur
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Kallera View Post
    As the current combat system's limitations stand, there is no feasible way to make this outside of a instance.

    One of the problems stems from the maximum nuber of targets per one ability. One can effectively zerg fest a mob and burn it down, while it can only hit a section of the mob with its attacks. As long as this is occuring, any boss encounter in the dungeon can be destroyed by throwing enough bodies at it.

    I hope they have found a way around this with the islands, or that they'll address this in the future, as its a real limitation that is the reason behind hunt mobs being mostly helpless targets, when they should be tough.
    I believe Yoshi P. mentioned that the Island Exploration will be instanced. It will allow multiple groups to enter into the same instance, so hopefully there is a maximum player number established to prevent the zerg fest that plagues the current hunt model.
    (3)

  7. #7
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Cnidarian View Post
    I believe Yoshi P. mentioned that the Island Exploration will be instanced. It will allow multiple groups to enter into the same instance, so hopefully there is a maximum player number established to prevent the zerg fest that plagues the current hunt model.
    I sure hope they fix the instancing so you don't get separated from your party like at the start of 3.0.
    (3)

  8. #8
    Player
    Ozreth's Avatar
    Join Date
    May 2011
    Posts
    46
    Character
    Moro Owlsong
    World
    Leviathan
    Main Class
    Archer Lv 32
    I long for open world content (pvp, dungeons, bosses etc) to come back to MMORPG's in a big way. It adds so many layers to gameplay that is basically creates new content without even realizing it. MMORPG's are (read: were) unique to me in that a lot of content, story and memories were created by the players actions in the open world. Even the many downfalls of this style of gameplay end up creating their own unique fun.
    (3)

  9. #9
    Player
    drivendawn's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Driven Rapturespell
    World
    Mateus
    Main Class
    Pugilist Lv 50
    Ok, forget I mentioned it. lol No open world dungeons then.
    (0)

  10. #10
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    I wouldn't mind open world dungeons if they were made and balanced for lets say 100 players. If more entered, they would get into a new instance.
    It isn't pure open world dungeon as it would be still separated into small channels, but making one instance for whole server isn't obviously possible anymore without getting pure zergfest. You would still enter the dungeon normally trough map, you would still encounter other parties and will be able to compete or cooperate with them, but you wouldn't have to worry about whole server coming in and spoiling the fun.
    If the bosses would be scaled like FATEs and would require multiple FATEs to be done in order to be summoned, it would be kinda nice in my opinion. But OFC the difficulty of these "FATEs" would have to be higher, with some normal fight mechanics etc.
    (1)

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