I think theres a smaller reward spectrum for DPS in this game in particular.

With the advent of large DPS checks in endgame content where Tanks and Healers are expected to throw in DPS to make up any shortcomings, then I think it's hard for some DPS mains to identify what exactly seperates them. Now, I'm completely aware that a dedicated DPS class will out DPS any non-DPS class, but the fact remains that all the roles are supposed to throw as much as they can into the DPS pot. For DPS that is their one and only duty, and for everyone else its in addition to their normal duties. I know when I'm on DPS I take it seriously..... and it still feels like a less stressful role then when im trying to push DPS on my tank and have cooldowns up for busters while postitioning a mob or group.

As much as it pains me to say it, i love current warrior, DPS would probably gain a even greater identity ( and thus a more transparent role ) by lowering the amount of damage that the tank job can throw out currently. If DPS jobs were leaned on even heavier for things like enrages and DPS checks then it would be a much more transparent job role.