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  1. #11
    Player

    Join Date
    Mar 2011
    Posts
    34
    Quote Originally Posted by Baelari View Post
    Also, even though this isn't really website-related, please add another bit or two to the linkshell size. 128 doesn't seem to be enough, especially if you can't kick members out without them being online.
    i rather have a way to kick or manage the LS even with off-line users i dont think 128 limit for members is bad. keep limitation is good thing it helps regulate... we still have companies still to be released. if companies are an upgraded version of LS where companies them self can rank up then i see why there is a need a limitless members for LS/companies. if anything i want to see LS/Companies form Alliances... maybe a limit of 5 LS/Companies per alliance.

    there is many different types of LS/Companies other then all-purpose LS/Co. you have some that specialize in role-play, or some focus on crafting. we all know of end-game LS/Co. but you also have LS/Companies that have grown to large and split into lower ranking and end game content LS/Co but these still need a way to communicate with each other. you can say raise the limitation of 128 members but i personally dont think creating a large LS/Company to replace the lack of world chat is not good either. personally i perfer smaller scale group of people that i can bond with that share similar goals.
    (1)

    http://SanctusRefero.com | http://xivpads.viion.co.uk/?id=5001580

  2. #12
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    This is very important.

    We need to add/remove/promote/demote members when they are far away or offline.
    We need /lsmes.

    Will Companies offer these features?
    (1)

  3. #13
    Player

    Join Date
    Mar 2011
    Posts
    34
    public companies dont seem to be like the guild system we see in other games but more like your faction system you see in FF11 but not tied to the nation like in FF11
    (1)

    http://SanctusRefero.com | http://xivpads.viion.co.uk/?id=5001580

  4. #14
    Quote Originally Posted by Chibino View Post
    public companies dont seem to be like the guild system we see in other games but more like your faction system you see in FF11 but not tied to the nation like in FF11
    That's what seemed like the implication was to me, or at the very least, that companies are NPC entities. But whether or not they will have the ability to increase functionality of an LS is open to debate. At a bare minimum though, regardless of functionality added by companies (or not), /lsmes, as well as remote-kick/demote/promote/invite should be there. It is the most annoying thing in a world when an LS member just goes ape-shit crazy harassing an entire LS as a rage quit and you can't do squat about it. Its even more annoying when they start teleporting around just to avoid getting kicked, or simply stop playing without dropping pearl, filling up your LS with names that aren't there.
    (1)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  5. #15
    Player
    XenoZero's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    56
    Character
    Xeno Zero
    World
    Siren
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by BadJoeRed View Post
    In other words, Please implement all of the features from FF 11 to our Linkshell in FF 14.
    what he said
    (0)

  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Florida
    Posts
    353
    Wrong forum.
    (0)
    No one expects the miquote inquisition!!!

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