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  1. #1
    Player

    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    48

    Power Leveling is an flaw and decreses the personal value of a Max level character.

    They're are a lot of power leveling complaint threads, and i could post in there but personally i feel as though its such a major issue that they're can not be enough threads regarding the issue.

    The worth of a max level character is a prime motivator for the experience grind, without an experience grind MMO's have little in the way of long term gaming. The easier it is for other people to gain access to a max level character diminishes the value of achieving a max level character. MMO's meet with little success if they're are no long term goals to be met and rewards that are disproportionate to the amount of time that needs to be investment.

    The concept of power-leveling has been addressed as old as games such as Ultima Online, Ragnarok Online, and Everquest to name a few. The delusion that how other players choose to play the game has no bearing on me is a fallacious idea. The same way as letting other players bot and manipulate the economy (I cannot compete against a 24 hour gaming machine in an online game economy) is a flaw. Letting other players gain max level with 0 effort diminishes my characters worth.

    I don't want to gain max level without effort but if i want to engage in endgame content I will not be able to compete with players who have access to all jobs at max level.

    A large influx of max level characters makes it difficult for my traditional leveled characters to compete economically, access to higher level abilities, and equipment options. Other problems include, selling of high level characters for ingame and out of game money, poorly skilled end game players, limited number of people i can form groups with and meaningful connections with other players in a casual leveling scenario. And from a business standpoint short term monthly subscriptions.

    I understand the concept of letting higher leveled players play with lower leveled players however they're are many solutions to this that have been used in other MMO's. A good idea would be to let max level players level synch with lower level players at the benefit of increased soul level experience.

    I hope i succeeded in making my point clear, and that i've contributed to invalidating the argument that power leveled characters do not affect my online experience.

    I trust that the development team will stand to reason on this issue, I hope they address it swiftly and quickly, however I am severely disappointed by the level of oversight this patch has demonstrated and on a personal note i urge Yoshi-P to continue to listen to the community and to be more critical of his personal ideologies.
    (33)

  2. #2
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Another thread?
    This couldn't have been said any any of the other ones?
    (17)

  3. #3
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    tl:dr

    Same cry, different thread.
    (14)

  4. #4
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    I agree with what you're saying, but there's already a thread for this discussion, and the GMs have been locking threads like this.
    (2)

  5. #5
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    These were fun the first few hundred, now it's just a sad, fail troll.
    (2)

  6. #6
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    OMG OMG OMG OMG IMA SCREAM!!!
    SE PLEASE PLEASE PLEASE NERF GIMP OR FIX THIS PL ONLY BECAUSE IM SICK OF PEOPLE B*TCHING ABOUT IT!!!!!!!!!!!!!
    (0)

  7. #7
    Player

    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    48
    I don't care, let SE lock it, how could they not expect a huge outcry, have they never played an MMO from the 1990's before? This problem was addressed years ago why can't SE build on generations of gaming instead of constantly trying to re-invent the wheel...
    (6)

  8. #8
    Player
    Bearforce's Avatar
    Join Date
    Sep 2011
    Location
    somewhere in earth
    Posts
    218
    Character
    Justin Fever
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KenJammin View Post
    They're are a lot of power leveling complaint threads, and i could post in there but personally i feel as though its such a major issue that they're can not be enough threads regarding the issue.

    The worth of a max level character is a prime motivator for the experience grind, without an experience grind MMO's have little in the way of long term gaming. The easier it is for other people to gain access to a max level character diminishes the value of achieving a max level character. MMO's meet with little success if they're are no long term goals to be met and rewards that are disproportionate to the amount of time that needs to be investment.

    The concept of power-leveling has been addressed as old as games such as Ultima Online, Ragnarok Online, and Everquest to name a few. The delusion that how other players choose to play the game has no bearing on me is a fallacious idea. The same way as letting other players bot and manipulate the economy (I cannot compete against a 24 hour gaming machine in an online game economy) is a flaw. Letting other players gain max level with 0 effort diminishes my characters worth.

    I don't want to gain max level without effort but if i want to engage in endgame content I will not be able to compete with players who have access to all jobs at max level.

    A large influx of max level characters makes it difficult for my traditional leveled characters to compete economically, access to higher level abilities, and equipment options. Other problems include, selling of high level characters for ingame and out of game money, poorly skilled end game players, limited number of people i can form groups with and meaningful connections with other players in a casual leveling scenario. And from a business standpoint short term monthly subscriptions.

    I understand the concept of letting higher leveled players play with lower leveled players however they're are many solutions to this that have been used in other MMO's. A good idea would be to let max level players level synch with lower level players at the benefit of increased soul level experience.

    I hope i succeeded in making my point clear, and that i've contributed to invalidating the argument that power leveled characters do not affect my online experience.

    I trust that the development team will stand to reason on this issue, I hope they address it swiftly and quickly, however I am severely disappointed by the level of oversight this patch has demonstrated and on a personal note i urge Yoshi-P to continue to listen to the community and to be more critical of his personal ideologies.
    no one cares
    (4)

  9. #9
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    C'mon guys, seriously?

    Be nice.
    (2)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Jesus...there are literally 5 threads with title 'powerlevel' on page 1, i don't even....
    (3)

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