I've heard nothing but new content coming out. Has there been any news about changes,tweaks, or QOL changes to some of the jobs?
I've heard nothing but new content coming out. Has there been any news about changes,tweaks, or QOL changes to some of the jobs?
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Except that has more to do with fight design rather than job balance. DRK is similarly weak against physical-only fights as PLD with magic, but with more DPS. Theyll probably give PLD a little more DPS, but likely wont change it too much. Physical fights PLD is still great, theyre just the worst choice for magic.
Which is still a mention of a possible change to the job, adjustment or whatever. Even with better physical mitigation, a lot of the cutting edge-progression encourages so much on raid dps (including tank and healers), that DRK will still inevitable end up being the better choice unless paladin has relatively the same main-tank dps, or sword oath outdamages darkside if no tank stance is considered.Except that has more to do with fight design rather than job balance. DRK is similarly weak against physical-only fights as PLD with magic, but with more DPS. Theyll probably give PLD a little more DPS, but likely wont change it too much. Physical fights PLD is still great, theyre just the worst choice for magic.
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They havent said anything about it though lol. Pure speculation still.
Thats actually the kind of problem I have with many main PLD (esp those who have been PLD since 2.0) Ive talked to. They want to be the #1 tank again, the other two be damned. Sword Oath should not outdamage Darkside (or Deliverance), unless PLD get a decent defense nerf (how about making Hallowed 7 seconds long for starters, and no more chain stuns?). That is the big thing about PLD, as said by the devs; physical damage mitigation. The big issue is that the fights do not cater to it (or use physical damage like A4).
Yes, PLD need more DPS. But they do not, and should not, be the top. At least not without nerfing their strengths...which kinda ruins the whole point of being a PLD in the first place.
They could use an AoE DPS GDC too, but what useful skill will you give up for it?
This seems like a total ass-pull statement to me. If you read the tank forums and the stuff that's been put out on reddit, most Paladins just want the class to be a viable choice again. Right now, WAR is in a great spot -- too great, actually. With the current skill setup, every raid is guaranteed to have a WAR, while DRK and PLD have to duke it out for the other slot. It's completely imbalanced and pretty unfair to everyone except warriors. PLD/DRK isn't really a thing, and PLD/WAR is only marginally a thing.
What strengths? Warrior and DRK mitigate just as well (better in a lot of cases), with the exception of 10 seconds every 7 minutes. That's not even getting to the fact that being the "defense tank" is pointless when the overall meta is "moar deeps."
Seriously, when I see WARs whine that PLDs don't need help, it makes me think they're either completely clueless or are genuinely scared to lose their guaranteed raid slot. God forbid that all three tanks are actually a viable choice for any content. -.-
Last edited by Ashkendor; 10-19-2015 at 04:28 PM.
Very much in agreement with this statement. PLD DPS should not come close to WAR DPS, but should do more than they do currently without the clunky, annoying stance system they have. WAR is more difficult to play correctly and less forgiving of CD mismanagement, so there's that reason, and PLD should retain its identity and playstyle. SE should just stop with their DPS check fascination for fights. We have more than enough of those now. Make some fights where the tankbusters hit so hard and in sync with PLD's CDs that PLDs survive much more reliably than WARs, but DPS checks are so non-existant that it gives raids a reason to use Paladin's strengths, without making it necessary for every Paladin to push out big DPS. Actually make some fights that satisfy people who like more traditional tanking. Make it so that PLD's DPS disadvantage is worth taking for their mitigation advantages. Whether this means different fights or changes to PLD's defensive capabilities, either way it should happen.
Last edited by Adire; 10-19-2015 at 11:04 PM.
All we know for sure is that Mundras are getting changed somehow. Beyond that, we dont know, and have to assume its minor, not all that gamebreaking changes (QoL and small balances) rather than anything major (like 2.1 and WAR) since they havent said anything.
They haven't said anything specific. They've said that PLD skills will be adjusted in 3.1.
And to be completely honest, it really sounds like you have no idea what you're talking about. For one, most intelligent PLDs will be glad to lose stun locking. It has very niche uses in raid content and forces PLD's stun to cost 150 TP and a GCD albeit with no CD. Compare that to WAR or DRK 0 TP OGCD stuns with a short CD and I'm sure most PLDs would much rather have that if flavor and diversity weren't a concern.
So, what strengths are you even talking about? Apparently, the other tanks don't need to give up anything much for their strengths, but when people judge PLDs, they have to make sacrifices.
I don't even main PLD anymore and I think they desperately need some help. It's sad how bad they are and it's only loosely connected to the nature of the content.
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