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  1. #1
    Player
    Hioki's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    82
    Character
    Hioki Mitone
    World
    Leviathan
    Main Class
    Gladiator Lv 70

    Please change the Accuracy stat...

    ... or remove it. You can never really win with this stat, you're either completely over or utterly under.

    Request:

    Accuracy no longer determines if action is a hit or miss.
    Accuracy decreases the chance and penalty of a glancing strike.
    Additional accuracy after glancing strike cap is converted to armor penetration/piercing.

    What is a Glancing Strike?

    A Glancing blow/strike is a attack that hits at an angle or is shallow/light(A papercut would be a glancing blow). Incoming damage is reduced. The chance that it occurs would scale directly with accuracy while the penalty incurred would tier.

    What is armor penetration/piercing?

    Armor Penetration(ArPen) is the ability to ignore a certain amount of defense as your attacks penetrate or pierce through. This scaled directly with accuracy over cap. This directly increases the damage you do on a per attack basis.

    For example:

    Glancing:
    400 ACC - 65% chance to glancing blow/50% reduction on damage
    450 ACC - 45% chance to glancing blow/45% reduction on damage
    500 ACC - 25% chance to glancing blow/40% reduction on damage
    550 ACC - 20% chance to glancing blow/35% reduction on damage
    600 ACC - 15% chance to glancing blow/20% reduction on damage/0% glance on back
    650 ACC - 5% chance to glancing blow/10% reduction on damage/0% glance on side
    750 ACC - 0% chance to glancing blow/0% reduction on damage/0% glance on front

    Armor Penetration:

    600-650 - Scales to 5% armor pen when attacking from back
    650-700 - Scales to 10% arpen when attacking from back/scales to 7.5% arpen when attacking from side.
    700-750 - Scales to 15% arpen when attacking from back/scales to 15% arpen when attacking from side.
    (2)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Just make it into cooldown reduction. That makes it enough of a side-stat that it won't trump every other side-stat, -and- it's a desirable stat no matter the role.
    (0)

  3. #3
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    How about we dump the accuracy stat entirely for PVE? Maybe put something else in it's place. As far as secondary stats go accuracy is one of the least interesting (parry is lame to but that's outside the scope of this thread). Then just add something else in it's place, either more skill speed or determination but not a new secondary stat.
    (0)

  4. #4
    Player
    Anova's Avatar
    Join Date
    Oct 2011
    Posts
    861
    Character
    Deneb Algiedi
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    It's really complicated and I can't tell the difference between glancing blows and Block/parry.

    Also, I'm not sure how Arpen works with CDs that increase the amount of defense and armor players have (e.g. foresight). If you're going to change it, just remove it and just make ACC equal to average ilevel.

    It's flat, simple, and automatically increases with progression without having to slot it in to gear. You also don't have to overhaul the entire system because some enemies have higher dodge chances or for those dps checks. You just have to change base ACC values so 210 ACC is the same as 700 ACC.
    (0)

  5. #5
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Let's not remove it. It's nice and simple, and gives players something to budget their secondary stats around.
    (2)

  6. #6
    Player
    Hioki's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    82
    Character
    Hioki Mitone
    World
    Leviathan
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Viviza View Post
    Let's not remove it. It's nice and simple, and gives players something to budget their secondary stats around.
    That's exactly why accuracy is a terrible stat. You should never have to budget yourself around a stat. Instead the stat should become less optimal than other stats but not a burden if you have more than you need. The current issue is: If you have too much you just wasted a better slot for secondaries, if you have to little you need to find more and will likely cause yourself in an overage. When a stat negatively impacts you for having it, it's bad design.

    It's really complicated and I can't tell the difference between glancing blows and Block/parry.

    Also, I'm not sure how Arpen works with CDs that increase the amount of defense and armor players have (e.g. foresight).
    Block and parry are defensive stats that occur due to incoming damage. A glancing blow occurs on outgoing damage. A glancing blow would be largely irrelevant for dps as it's likely you would meet the acc anyways. However, Arpen is the offset for having too much accuracy so you're never hurt due to bad itemization or bad rng. Conceptually, you would not be able to gain arpen through any other method except accuracy. This would also help with healer damage/debuffs as they would never miss even under the cap, they just wouldn't do the full damage. Which is still better than doing no damage at all.

    Arpen would work how they want it to work. You can stick it on the end or towards the beginning of a calculation with varying effects.
    (0)
    Last edited by Hioki; 10-12-2015 at 07:53 AM.

  7. #7
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Viviza View Post
    Let's not remove it. It's nice and simple, and gives players something to budget their secondary stats around.
    For simplicitys sake I agree with you.

    Quote Originally Posted by Hioki View Post
    That's exactly why accuracy is a terrible stat. You should never have to budget yourself around a stat. Instead the stat should become less optimal than other stats but not a burden if you have more than you need. The current issue is: If you have too much you just wasted a better slot for secondaries, if you have to little you need to find more and will likely cause yourself in an overage. When a stat negatively impacts you for having it, it's bad design.
    Accuracy will never go away, even with your little scheme and scenarios. You still need X amount to hit the monster or to be at the right amount to make it so you can hit something. But what it really feels like its boiling down to is, you can't be asked to look up information about your class, and what accuracy caps are for certain fights. There are ways to make the butterzone of accuracy, and be within a few points for each encounter. You can always make multiple sets of gear for various encounters to squeeze out more dps with the minimum accuracy needed. Stop being lazy.

    http://ffxiv.ariyala.com/

    This is a great site for people who want to min max the gear they have, or would like to find out a best in slot set for their job, based around what they need per encounter. Lets not needlessly try to change things that need not be changed.
    (2)
    Last edited by Nyghtmarerobu; 10-12-2015 at 07:54 AM. Reason: Character Limit

  8. #8
    Player
    Hioki's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    82
    Character
    Hioki Mitone
    World
    Leviathan
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nyghtmarerobu View Post
    For simplicitys sake I agree with you.

    Accuracy will never go away, even with your little scheme and scenarios. You still need X amount to hit the monster or to be at the right amount to make it so you can hit something. But what it really feels like its boiling down to is, you can't be asked to look up information about your class, and what accuracy caps are for certain fights. There was ways to make the butterzone of accuracy, and be within a few points for each encounter. You can always make multiple sets of gear for various encounters to squeeze out more dps with the minimum accuracy needed. Stop being lazy.

    http://ffxiv.ariyala.com/

    This is a great site for people who want to min max the gear they have, or would like to find out a best in slot set for their job, based around what they need per encounter. Lets not needlessly try to change things that need not be changed.
    Please read the below statement:

    Instead the stat should become less optimal than other stats but not a burden if you have more than you need.

    Thank you.

    Changing a stat to provide further benefit beyond it's normal rating increases not only decreases the burden to the common/casual player but also increases the available theory crafting. It's actually a pretty big win for everyone down the line. But ok let's call me lazy for wanting more out of a stat that has a hard cap with no diminishing returns. You do realize, this wouldn't change anything you do as a player. Right?

    You can still optimize for the encounters we have if you really feel the need to.
    (0)
    Last edited by Hioki; 10-12-2015 at 08:12 AM.

  9. #9
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Hioki View Post
    Please read the below statement:

    Instead the stat should become less optimal than other stats but not a burden if you have more than you need.

    Thank you.

    Changing a stat to provide further benefit beyond it's normal rating increases not only decreases the burden to the common/casual player but also increases the available theory crafting. It's actually a pretty big win for everyone down the line. But ok let's call me lazy for wanting more out of a stat that has a hard cap with no diminishing returns. You do realize, this wouldn't change anything you do as a player. Right?
    You are not even thinking about the repercutions this kind of change would do to the game overall. Its not something that will be changed without a very large overhual to the current battle system. How would you stop people from stacking accuracy because of armor penetration, what kind of an impact would that have? how do we now fix monsters, and bosses and encouters and tune them so that in case they have 9 million accuracy to make sure they land their hits 100%, that they don't have enough armor penetration to thusly 1 shot you. There is alot more behind the scenes things that you are not looking at. Yes, fixing accuracy would be more beneficial to everyone, and making it a better stat, but also think about the downside impacts that this will have as well as what will need to be tuned overall. i'm not a dev, and I doubt you are either, so neither of us knows what can happen if you mess with the system.
    (0)
    Last edited by Nyghtmarerobu; 10-12-2015 at 08:15 AM. Reason: character limit

  10. #10
    Player
    Hioki's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    82
    Character
    Hioki Mitone
    World
    Leviathan
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nyghtmarerobu View Post
    You are not even thinking about the repercutions this kind of change would do to the game overall. Its not something that will be changed without a very large overhual to the current battle system. How would you stop people from stacking accuracy because of armor penetration, what kind of an impact would that have? how do we now fix monsters, and bosses and encouters and tune them so that in case they have 9 million accuracy to make sure they land their hits 100%, that they don't have enough armor penetration to thusly 1 shot you. There is alot more behind the scenes things that you are not looking at. Yes, fixing accuracy would be more beneficial to everyone, and making it a better stat, but also think about the downside impacts that this will have as well as what will need to be tuned overall. i'm not a dev, and I doubt you are either, so neither of us knows what can happen if you mess with the system.
    1.) Armor pen usually soft caps. I suggested 15% but it can be significantly less. That is a development choice.
    2.) Enemies generally do not benefit from armor pen(they're considered at acc cap to hit the player) or if they do there are defensive stats that are designed to mitigate it. God knows we can actually use some decent defensive stats in the game and fights tuned to survival instead of damage.
    3.) Nearly nothing in the open world would kill you at level appropriate ranges as they don't have 9 million accuracy. This is apparent since you are capable of dodging enemy attacks.

    Yes, I actually did think beyond just putting something out there. There are also plenty of other games that have arpen that it's fairly easy to come to a design.
    (0)

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