To be frank, they only added positionals because they removed animation locks. I wouldn't mind the lock of animation since most of the game focuses alot on lore and amazing graphics than actual gameplay. I mean mechanics just give the player something to do differently without much straying from how things are suppose to be done, its still a straight line no matter what way you look at it. Locked battle animation is like watching a movie that you planned, in contrast to unlocked animation they wanted to appeal to MMO standards without keeping what made FF so traditional, like the time based actions (though I'm sure they had that in mind). In fact both options seem the same....hm... Nothing wrong with the change though, Crisis Core is still my favorite FF game, even Dissidia's a blast.