




I never even realized you can't turn this off. It doesn't bother me all that much.
I just disable people's names outside my party. I don't need to know their names. If they shout for something, I can target them from that. If they're on my friends list, their name is displayed. It's much easier to get to the summoning bell in town, that's for sure.-I can't disable chocobos name plates without having to disable people's names. When im on a fate there's 10 people each with their chocobo, it is a nuisance when im trying to target something.
Pretty sure that they've said they're working on this.-Can't disable the combat music without having to disable the whole music. This is weird on it's own.
This really only applies to multi-mob FATEs. The exp scaling applies from the level of the FATE rather than the level of the mobs contained in it. There's simply a hard cap on how much exp you can get from a single FATE at any given level.-You are under the optimal level of a fate, but the fate mob levels are under yours, and you exp reward is lower even if you solo half of the FATE.
I'll take ice skating over animation lock any day of the week.
Fly higher and/or stay out of their line of sight and they won't attack you.- When i'm flying, mobs attacks me as if i were on the ground :|
If we had more difficult encounters aimed at parties, people would complain that solo players are discouraged from even leveling.- The first character you level feels like you are forced to do it without friends, despite playing on an online game, there's a lot of of things that you are forced to do alone, like duty roulettes, story quest, some quest scenarios.
SE can't really win either way with this one.
Yeah, tab targeting is wonky as hell. I end up clicking half the time to get the right mob.- Targeting with TAB. I used the tab key to target very often, but it usually targets mobs that are at long distance instead the ones im in combat with or are closer to me.
Last edited by Ashkendor; 10-19-2015 at 03:54 AM.
Lalafell first person camera is still not correctly aligned to eye-level
:thinking:
Open Character Config menu.
Go to Log Window Settings -> "Log Filters" -> Battle Tab -> Uncheck any damage or combat message you don't want to see.
Additionally open UI settings and uncheck Display flying text under HUD.
"Display Name Settings" -> Others tab -> Adjust name & HP bar settings accordingly.
"Control Settings" -> Filter -> Target Filter Settings -> Adjust accordingly.
"Control Settings" -> Target -> Click Filter Targets -> Adjust accordingly.
System Menu -> Keybind -> Targeting -> Adjust your Cycle through Enemies keys

You can edit a post to make it longer, just as an FYI
I'm just gonna run through each, just cause it'll be easier to give my thoughts on each bullet point in order.
Damage Numbers - Never really bothered me personally. But then, I'm rarely paying attention to such quick flyby things, that even in other games, with mods I'll move the flying numbers way off to the sides. lol
Chocobo Names - Hadn't actually noticed this one until you mentioned it. After years of playing games where one colour meant Not-PvP-Flagged and another meant PvP-Flagged... I just kinda ignored it.
Combat Music - Can't comment, as I turn off all the music in game anyway. After listening to it the first couple weeks, I got bored of it and just play my own music.
FATE Level - This is more due to the way they want to have you progress. Every level below a FATE will reduce the Experience by something like 2-3%. This is to encourage you to find FATEs in your level range. Kind of annoying, but I can see the merits to keep every area with FATEs a bit more active.
Instant Spells - Oy vey... This one is a huge complaint in the tanking community. Specifically for our 'invincible' Cooldowns. Would be really nice if they went off at the beginning, but still played the animation. >.O
Melee Classes Animation - This actually happens in every game with animations for character attacks. (Which is... all of them?) It's just less noticeable in most others because we don't move as much.
This is because when the developers are designing the attack animations, the character is set to a 'ready' pose, animated and returned to the 'ready' pose. If you actually jump nearly constantly while fighting on a melee class in FFXIV, you don't see the 'slide' as often cause you keep interupting the attack animation with a jump animation. (A few still lock in, giving the attack animation, but it's less than if you're not jumping. In fact, one some classes, you can actually get some pretty sweet looking 'moves' by jumping when you're attacking on the move. lol)
Flying - This happens in a fair amount of games. FFXIV just has a slightly higher range in the Z axis for mobs to attack in due to some combats with motion/movement. Just fly a little higher.
Solo!MMO - They went too much with the idea of a singular hero (ie: you) for the story. Meaning that to put others into the storyline, you'd suddenly lose your status as the hero in the story. Very few games have managed to actually make the idea of 'You the Hero' work, without breaking the storyline. =\ Even WoW's had to go to a more solo route lately (Garrisons) due to how important your character's now become in the story. Kinda hard to be a champion when everyone else is one too. :P
Tab Targetting - I agree, the prioritizing on this needs to be switched to 'closest to character' over 'closest to camera'. Currently the only way to get around this atm is to move your camera with Free Look to a position that forces the tabbing in the method you want. (ie: Pull, run through and make sure your field of view only has what you want to fight. Or use a top-down camera.)
Edit: And the filtering options Dhex mentioned, though... as I also just mentioned, this won't always work properly in some rare cases >.O
Last edited by Kalsam; 10-19-2015 at 06:05 AM.
Text is read in the voice of the person reading it.
If you read something as offensive, it'll be offensive.
Have an open mind. Ask questions.
The only stupid question is the one unasked.

Think they wanted to just turn off other's SCT, not their own.
Chocobo's names are tied to Players.
Rest is pretty bang on, though, occasionally you'll get that one caster mob aggro'd to ya way off to the side that you're choosing to ignore (due to CC or it's a weak enemy) anyway that it keeps tabbing to. >.O lol Which the Tab Target Filters sadly don't help with. No ignore CC option T_T
Text is read in the voice of the person reading it.
If you read something as offensive, it'll be offensive.
Have an open mind. Ask questions.
The only stupid question is the one unasked.
You can switch TAB to Cycle Targets Nearest to Farthest, Cycle Targets Farthest to Nearest, or in it's default it will Target the Nearest enemy based on the alphabetical order available. It can be changed and adjusted.
Personally my directional keys are my target system Left arrow for Near to Far, Right arrow for Far to Near, Up arrow for Target nearest Enemy, and Down arrow for lock-on. Pg up is Cycle Up Through Enmity list, Pg. down is Cycle Down Through Enmity list.
Only using TAB to target is fine but there are a multitude of Targeting keybind settings that you can use to fine tune and adjust how you cycle through your targets.
Last edited by Dhex; 10-19-2015 at 06:26 AM.

I've already set up a lot of my stuff for targetting, and the tab will still sometimes go to the target in the back. This is because it considers the camera to be 'you' rather than your character. And for that, for some strange reason, the camera is currently set to "facing" (which is the edges of the screen). It's a minor goof, easily fixed by switching the focus location to "character" rather than "camera" in the coding. But that's something the coders need to fix.
I'm used to fast tabbing regardless, as I use it in every other MMO I play. But for those just coming to the game, it can be a bit annoying seeing in your options "Tab" set up for "Cycle through Enemies (Nearest to Furthest)", and then getting a mob way off on the side. Which was what I was mentioning the lack of specific filters (ie: Ignore CC, Lowest Threat, etc.) could possibly help with. ;P
Text is read in the voice of the person reading it.
If you read something as offensive, it'll be offensive.
Have an open mind. Ask questions.
The only stupid question is the one unasked.
Player
It might be "immersion breaking" that melee animations make you slide but I'd rather have that than have very generic attack abilities with just flashy FX and no choreography. The production value of some of the melee abilities is rather high compared to some other MMOs and is one of the main reasons I feel really immersed when playing. Disembowel, Chaos Thrust, Jump, SDS, DFD, Dragon Kick, and many more, would all, I believe, suffer greatly if the animations were constantly interrupted.
Last edited by Dajinn; 10-19-2015 at 12:54 PM.



Character Config > Display name Settings > Others > Pet Display Name Settings > Never
that should turn off chocobo names
If you are talking about flying text for the numbers from the other players, you can disable that as well or if you mean your log, the log is completely customizable so just play in your config a bit, there is a lot there to customize
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