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  1. #1
    Player
    Blacknalla's Avatar
    Join Date
    Oct 2015
    Posts
    2
    Character
    Robyn Blacknalla
    World
    Moogle
    Main Class
    Dragoon Lv 58

    This game has some weird things.

    Im new to this game, i have been playing for a month, and i want to share some weird things i've seen with the game options/mechanics that seemed VERY weird to me!

    - You see every one's damage numbers, this is not weird on it's own but the fact that you can not turn it off, when im in big groups it is more a big mess than an information source. I can't see why there's not an option to modify/disable this.

    -I can't disable chocobos name plates without having to disable people's names. When im on a fate there's 10 people each with their chocobo, it is a nuisance when im trying to target something.

    -Can't disable the combat music without having to disable the whole music. This is weird on it's own.

    -You are under the optimal level of a fate, but the fate mob levels are under yours, and you exp reward is lower even if you solo half of the FATE.
    (31)

  2. #2
    Player
    Blacknalla's Avatar
    Join Date
    Oct 2015
    Posts
    2
    Character
    Robyn Blacknalla
    World
    Moogle
    Main Class
    Dragoon Lv 58
    -Instant spells, are not realy instant, some spells like damage boost cooldowns have a big delay to make efect, and feels very slow when you have to use a few of them at the same time.

    -Melee classes animations, makes you slide when you move while performing an instant attack, example: Dragoon, Dark Knight. It just feels very wrong.

    - When i'm flying, mobs attacks me as if i were on the ground :|

    - The first character you level feels like you are forced to do it without friends, despite playing on an online game, there's a lot of of things that you are forced to do alone, like duty roulettes, story quest, some quest scenarios.

    - Targeting with TAB. I used the tab key to target very often, but it usually targets mobs that are at long distance instead the ones im in combat with or are closer to me.

    Sometimes it feels like this game is a pizza restaurant that only sells pepperoni pizza, and you can't ask for a pizza with other ingredients.
    (26)

  3. #3
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Mobs targeting you while flying is because you are still in their line of sight. It doesn't know if you are flying or not, its just a target register, fly higher. The FATE level thing though, I am assuming its because if the mobs were at the level of the FATE there are so many of them you may have a difficult time soloing them. Damage numbers I've become immune to, don't even see them anymore.
    (3)

  4. #4
    Player
    Failia's Avatar
    Join Date
    Feb 2014
    Posts
    454
    Character
    Failia Silverstar
    World
    Balmung
    Main Class
    Astrologian Lv 79
    Tab targeting - If you angle your camera it so that it's over you, it may help. It would limit how many you see.

    Animations - they were a lot more fluid in 1.0 I hear (I wasn't here then) but it was changed in 2.0 for performance reasons.
    (1)
    Last edited by Failia; 10-19-2015 at 12:54 AM. Reason: clarification

  5. #5
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Regarding melee animations - this is a compromise, basically. They have the animation play out without interrupting it or attempting some wonky moving of the legs and feet while the upper body is doing things while still allowing the player to move. 1.0 was more "fluid" in this regard in that you wouldn't see sliding, but that's because the entire animation locked you in place and had to complete before you could move again.
    (4)

  6. #6
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Failia View Post
    Animations - they were a lot more fluid in 1.0 I hear (I wasn't here then) but it was changed in 2.0 for performance reasons.
    I think it was more the game engine was changed for performance reasons, and how the current adaptation of the Luminous Engine that 2.0 uses does various animations is different than how Crystal Works (the engine for 1.0) does it. Plus design decisions like having animation lock or not having animation lock.
    (4)

  7. #7
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    I agree that those are weird. I hate the animations on melees. Especially as Dark Knight they are so abvious you are sliding and skating on the ground every time you try to move. This is so wrong and ugly. I know they did it for performance reasons but this has to change and tweaked at the very least. I hope a Dev sees this thread too. The damage numbers are also weird and cluttering the screen for no reason. I also want some thing to be removed like the classes and keep only jobs. And the stupid birthdate/deity thing on the character creation which serves no purpose in game.
    (5)

  8. #8
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Riardon View Post
    Snip
    The animations are a huge issue for me and kinda the only reason why I am not playing any melee actively.
    Problem is, that they are only QoL thing and also not mentioned much by players, so they won't probably get addressed.
    (3)

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Failia View Post
    Tab targeting - If you angle your camera it so that it's over you, it may help. It would limit how many you see.

    Animations - they were a lot more fluid in 1.0 I hear (I wasn't here then) but it was changed in 2.0 for performance reasons.
    Also don't forget animation-lock.
    During 1.x the character was forced to stand on place until the animation ended. If you activated a skill some seconds before Ifrit casted eruption under your feet you died because you couldn't run away.
    (1)

  10. #10
    Player Selli's Avatar
    Join Date
    Feb 2014
    Location
    Posts
    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Tbh, I'd rather slide around than be animation locked. Tanks would be so much more annoying to heal if using Flash or Unleased made them pause, take damage, and then they continued running.

    Everything else I agree with. Especially the numbers. You can either have them all on or all off, there's no in between like battle effects. Flying text for 8+ people makes me lag, but I do like to see my heals or my DPS or what procs I'm getting, but I don't really need or want to see everyone else's. On the bright side, since I have them off all the time, I just like to pretend all my attacks hit 100% on raid bosses and that all my SCH and AST heals crit. XD
    (6)

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