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  1. #1
    Player
    Failia's Avatar
    Join Date
    Feb 2014
    Posts
    454
    Character
    Failia Silverstar
    World
    Balmung
    Main Class
    Astrologian Lv 79
    Tab targeting - If you angle your camera it so that it's over you, it may help. It would limit how many you see.

    Animations - they were a lot more fluid in 1.0 I hear (I wasn't here then) but it was changed in 2.0 for performance reasons.
    (1)
    Last edited by Failia; 10-19-2015 at 12:54 AM. Reason: clarification

  2. #2
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Regarding melee animations - this is a compromise, basically. They have the animation play out without interrupting it or attempting some wonky moving of the legs and feet while the upper body is doing things while still allowing the player to move. 1.0 was more "fluid" in this regard in that you wouldn't see sliding, but that's because the entire animation locked you in place and had to complete before you could move again.
    (4)

  3. #3
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Failia View Post
    Animations - they were a lot more fluid in 1.0 I hear (I wasn't here then) but it was changed in 2.0 for performance reasons.
    I think it was more the game engine was changed for performance reasons, and how the current adaptation of the Luminous Engine that 2.0 uses does various animations is different than how Crystal Works (the engine for 1.0) does it. Plus design decisions like having animation lock or not having animation lock.
    (4)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Failia View Post
    Tab targeting - If you angle your camera it so that it's over you, it may help. It would limit how many you see.

    Animations - they were a lot more fluid in 1.0 I hear (I wasn't here then) but it was changed in 2.0 for performance reasons.
    Also don't forget animation-lock.
    During 1.x the character was forced to stand on place until the animation ended. If you activated a skill some seconds before Ifrit casted eruption under your feet you died because you couldn't run away.
    (1)