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  1. #1
    Player
    Blacknalla's Avatar
    Join Date
    Oct 2015
    Posts
    2
    Character
    Robyn Blacknalla
    World
    Moogle
    Main Class
    Dragoon Lv 58

    This game has some weird things.

    Im new to this game, i have been playing for a month, and i want to share some weird things i've seen with the game options/mechanics that seemed VERY weird to me!

    - You see every one's damage numbers, this is not weird on it's own but the fact that you can not turn it off, when im in big groups it is more a big mess than an information source. I can't see why there's not an option to modify/disable this.

    -I can't disable chocobos name plates without having to disable people's names. When im on a fate there's 10 people each with their chocobo, it is a nuisance when im trying to target something.

    -Can't disable the combat music without having to disable the whole music. This is weird on it's own.

    -You are under the optimal level of a fate, but the fate mob levels are under yours, and you exp reward is lower even if you solo half of the FATE.
    (31)

  2. #2
    Player
    Blacknalla's Avatar
    Join Date
    Oct 2015
    Posts
    2
    Character
    Robyn Blacknalla
    World
    Moogle
    Main Class
    Dragoon Lv 58
    -Instant spells, are not realy instant, some spells like damage boost cooldowns have a big delay to make efect, and feels very slow when you have to use a few of them at the same time.

    -Melee classes animations, makes you slide when you move while performing an instant attack, example: Dragoon, Dark Knight. It just feels very wrong.

    - When i'm flying, mobs attacks me as if i were on the ground :|

    - The first character you level feels like you are forced to do it without friends, despite playing on an online game, there's a lot of of things that you are forced to do alone, like duty roulettes, story quest, some quest scenarios.

    - Targeting with TAB. I used the tab key to target very often, but it usually targets mobs that are at long distance instead the ones im in combat with or are closer to me.

    Sometimes it feels like this game is a pizza restaurant that only sells pepperoni pizza, and you can't ask for a pizza with other ingredients.
    (26)

  3. #3
    Player
    Kalsam's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Kalsam Retritro
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    You can edit a post to make it longer, just as an FYI

    I'm just gonna run through each, just cause it'll be easier to give my thoughts on each bullet point in order.

    Damage Numbers - Never really bothered me personally. But then, I'm rarely paying attention to such quick flyby things, that even in other games, with mods I'll move the flying numbers way off to the sides. lol

    Chocobo Names - Hadn't actually noticed this one until you mentioned it. After years of playing games where one colour meant Not-PvP-Flagged and another meant PvP-Flagged... I just kinda ignored it.

    Combat Music - Can't comment, as I turn off all the music in game anyway. After listening to it the first couple weeks, I got bored of it and just play my own music.

    FATE Level - This is more due to the way they want to have you progress. Every level below a FATE will reduce the Experience by something like 2-3%. This is to encourage you to find FATEs in your level range. Kind of annoying, but I can see the merits to keep every area with FATEs a bit more active.

    Instant Spells - Oy vey... This one is a huge complaint in the tanking community. Specifically for our 'invincible' Cooldowns. Would be really nice if they went off at the beginning, but still played the animation. >.O

    Melee Classes Animation - This actually happens in every game with animations for character attacks. (Which is... all of them?) It's just less noticeable in most others because we don't move as much.
    This is because when the developers are designing the attack animations, the character is set to a 'ready' pose, animated and returned to the 'ready' pose. If you actually jump nearly constantly while fighting on a melee class in FFXIV, you don't see the 'slide' as often cause you keep interupting the attack animation with a jump animation. (A few still lock in, giving the attack animation, but it's less than if you're not jumping. In fact, one some classes, you can actually get some pretty sweet looking 'moves' by jumping when you're attacking on the move. lol)

    Flying - This happens in a fair amount of games. FFXIV just has a slightly higher range in the Z axis for mobs to attack in due to some combats with motion/movement. Just fly a little higher.

    Solo!MMO - They went too much with the idea of a singular hero (ie: you) for the story. Meaning that to put others into the storyline, you'd suddenly lose your status as the hero in the story. Very few games have managed to actually make the idea of 'You the Hero' work, without breaking the storyline. =\ Even WoW's had to go to a more solo route lately (Garrisons) due to how important your character's now become in the story. Kinda hard to be a champion when everyone else is one too. :P

    Tab Targetting - I agree, the prioritizing on this needs to be switched to 'closest to character' over 'closest to camera'. Currently the only way to get around this atm is to move your camera with Free Look to a position that forces the tabbing in the method you want. (ie: Pull, run through and make sure your field of view only has what you want to fight. Or use a top-down camera.)
    Edit: And the filtering options Dhex mentioned, though... as I also just mentioned, this won't always work properly in some rare cases >.O
    (0)
    Last edited by Kalsam; 10-19-2015 at 06:05 AM.
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  4. #4
    Player

    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    155
    Quote Originally Posted by Blacknalla View Post

    - Targeting with TAB. I used the tab key to target very often, but it usually targets mobs that are at long distance instead the ones im in combat with or are closer to me.
    Try targeting using a PS controller, its even worse
    (0)

  5. #5
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Mobs targeting you while flying is because you are still in their line of sight. It doesn't know if you are flying or not, its just a target register, fly higher. The FATE level thing though, I am assuming its because if the mobs were at the level of the FATE there are so many of them you may have a difficult time soloing them. Damage numbers I've become immune to, don't even see them anymore.
    (3)

  6. #6
    Player
    Failia's Avatar
    Join Date
    Feb 2014
    Posts
    454
    Character
    Failia Silverstar
    World
    Balmung
    Main Class
    Astrologian Lv 79
    Tab targeting - If you angle your camera it so that it's over you, it may help. It would limit how many you see.

    Animations - they were a lot more fluid in 1.0 I hear (I wasn't here then) but it was changed in 2.0 for performance reasons.
    (1)
    Last edited by Failia; 10-19-2015 at 12:54 AM. Reason: clarification

  7. #7
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Regarding melee animations - this is a compromise, basically. They have the animation play out without interrupting it or attempting some wonky moving of the legs and feet while the upper body is doing things while still allowing the player to move. 1.0 was more "fluid" in this regard in that you wouldn't see sliding, but that's because the entire animation locked you in place and had to complete before you could move again.
    (4)

  8. #8
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Failia View Post
    Animations - they were a lot more fluid in 1.0 I hear (I wasn't here then) but it was changed in 2.0 for performance reasons.
    I think it was more the game engine was changed for performance reasons, and how the current adaptation of the Luminous Engine that 2.0 uses does various animations is different than how Crystal Works (the engine for 1.0) does it. Plus design decisions like having animation lock or not having animation lock.
    (4)

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Failia View Post
    Tab targeting - If you angle your camera it so that it's over you, it may help. It would limit how many you see.

    Animations - they were a lot more fluid in 1.0 I hear (I wasn't here then) but it was changed in 2.0 for performance reasons.
    Also don't forget animation-lock.
    During 1.x the character was forced to stand on place until the animation ended. If you activated a skill some seconds before Ifrit casted eruption under your feet you died because you couldn't run away.
    (1)

  10. #10
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    I agree that those are weird. I hate the animations on melees. Especially as Dark Knight they are so abvious you are sliding and skating on the ground every time you try to move. This is so wrong and ugly. I know they did it for performance reasons but this has to change and tweaked at the very least. I hope a Dev sees this thread too. The damage numbers are also weird and cluttering the screen for no reason. I also want some thing to be removed like the classes and keep only jobs. And the stupid birthdate/deity thing on the character creation which serves no purpose in game.
    (5)

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