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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Iromi View Post
    there was stronghold very difficult mobs who would drop keys to open chests in there with very rare gear.
    I hope Sky Exploration ends up being a success, if only so they might reconsider properly implementing Strongholds again... Heck though, I'm still waiting on them improving AI of Garlean/Beast Tribe enemies... So dumb that groups of them don't link together, getting aggro on one resulting in a small group coming after you would increase the risk in such zones without actually making the individual enemies any stronger... A high concentration of enemies that link together offers more challenge than an single strong mob...

    Stronghold and Stronghold coffers would be really nice though, I think I'd rather have that than trash mobs dropping maps... It centralizes it... I'd rather go to Castrum Centri to farm coffer keys for that area, than have any enemy, anywhere, have a chance to drop maps... Of course, Castrum Centri would need a bit of an expansion to facilitate such a thing... I don't think trash frogs in the middle of Mor Dhona should be particularly relevant at all, but the trained armies sitting in various Strongholds certainly should be...

    Christ, I hope Sky Explorations means we're going to get more content like this in the future...

    Quote Originally Posted by SchalaZeal View Post
    Rogue has Thief-like skills, including Mug, a passive to move speed, and Sneak Attack/Trick Attack to go with that hiding skill. Just need the Treasure Hunter trait.
    Classes don't exist post-30 though, sadly, and I think they've expressly stated that Rogue wont be getting a second Job... So instead I have Ninja with very few Ninja-like equipment and no Thief... I think the term is half-baked... I'm certainly more annoyed by this than I probably should be...

    Anyway, Mug is trash... Really... As someone who has recently farmed up a stacks worth of Chimerical Felt (that's 5 stacks of Chimera Manes), Amphiptere Leather (3 stacks of skins...), and far more than I'm willing to admit beyond that... Mug did not proc a significant amount of times for me to even care about it anymore... As for Thief... They could always have done something different with the Job... I'm quite fond of the idea of having a Thief Tank, sort of a Zidane style center-of-attention Thief, for an Evasion Tank... Certainly doesn't have to be a copy of Final Fantasy XIs Thief, which Ninja pretty much is at this point, but this really is off topic...

    Having Jacke, or more preferably V'kebbe, as a Companion, to act as a stand in for Thief works for me though... They look the part already, and they can have skills that our Rogue can't have because of balance reasons (Treasure Hunter, for example, well... We know how Thief turned out in Final Fantasy XI because of that...). They can have Steal, as a working version of Mug, because they'd be Companions, and we'd be unable to bring them to significant pieces of content. A Companion with Steal (or Treasure Hunter) would not be too much of an issue, because it would never result in us getting more Vortex Feathers, for example. It would solely make open world farming less of a chore, without forcing everyone to play Ninja; You'd just need Jacke as a Companion, you can still farm on Monk or Black Mage. I imagine going forward, inclusion of Jobs is going to be more of an issue... I really doubt we'll ever see a full roster of Final Fantasy Jobs in this game given comments by the developers, but Companions would be a nice way to half-include them... The Conjurer's Guild could offer us what would effectively amount to a Geomancer, for example...
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    Last edited by Nalien; 10-19-2015 at 12:43 AM.

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