Page 2 of 2 FirstFirst 1 2
Results 11 to 16 of 16
  1. #11
    Player
    Eskuire's Avatar
    Join Date
    Jul 2014
    Posts
    74
    Character
    Jersey Flow
    World
    Cactuar
    Main Class
    Bard Lv 90
    Most of that map can be fixed if they made S and A ranks spawn off Spawn nodes, IE The 3 mid nodes can only be A-S. While the others remain B's. No one really care about RNG awarding someone 2 B', but they do care if at the start of the game, the match decides to plop an S rank right in front of them for their first node (this has happened numerous times) or 2 A's right from the get go.

    And please don't quote this and give me a scenario on a fight and you're amazing pvp skills on solo'ing 24 people on S Ranks, no one cares. If you're in a premade, good for you and your team. But for the other DF, you know EXACTLY what's gonna happen and what they are gonna do when S pops happen right in the beginning.
    (0)

  2. #12
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,495
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Stupiduglytaru View Post
    Very rarely rng can actually be blamed, I.e a close 3 or 2 way game and double S spawns in a leading gcs yard while the last contested nodes are the other side of the map.
    Agreed.

    Just about every spawn pattern has a "best" tomelith for your team to go after; you can only blame RNG for tomelith spawns screwing you over in the situation described above (which isn't incredibly common) and when 4 tomeliths are spawning and they spawn in such a way where there are 2 sets in close proximity to each other in the opposing GCs' backyard (such as the cliff + arch spawns east and right in front of the cave spawn + up ramp in west), but again, I rarely see that happen.

    In my opinion, RNG takes a backseat in Seize to concepts such as Prisoner's Dilemma (someone made a thread about this a while back), Nash equilibrium, and Stag hunt, because often times you are far more influenced by what actions the 3rd GC takes.
    (1)

  3. #13
    Player
    Blitzace's Avatar
    Join Date
    Dec 2011
    Location
    Limsa
    Posts
    532
    Character
    Blitz Ace
    World
    Odin
    Main Class
    Gladiator Lv 80
    RNG doesn't mean you'll win or lose. might make it harder or easier.

    I hate it when people go Oh RNG screws us again. GG we lost,
    No you lost cause you were being stupid instead of playing the all mighty objective but instead you chased that AST with 6 people for a full minute before he got back up and you just miserably failed.
    (0)

  4. #14
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    707
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    I've played on Aether flames (the highest win rate GC) and Aether adders (the lowest win rate GC) and it always feels like RNG is against the adders. However, this is only because the Aether adders tend to play passively and prefer to sit on nodes than to attack. You'll often have people snicker about how Mael and Flames are foolishly fighting each other, only to have the game end up horribly 10m later. I keep telling people that points don't matter early game, you can be ahead at something like 300/200/200, but when the late game kicks in and the opponents farmed a bunch of battle highs you'll never finish off the final 200 points before they run you over.

    Only the last 200 points really matter, the early game should always be about farming battle highs and killing off opponents so they can't maintain their kill streaks. If you do that, the RNG is significantly reduced, as when the big boy nodes pop at the late game, a battle high heavy GC can waltz into whatever node they want and cap it, and then sweep whichever GC is leading and prevent them from capping anything. If you're GC doesn't have the pushing power at late game, you'll find that RNG will always be against you, as only 1/3 of the time would you get favourable nodes that you'll probably lose in the next minute, and 2/3 of the time the nodes will be near the other GCs that you'll never be able to take.
    (4)
    The tiniest lala.

  5. #15
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by PotatoTree View Post
    Only the last 200 points really matter, the early game should always be about farming battle highs and killing off opponents so they can't maintain their kill streaks. If you do that, the RNG is significantly reduced, as when the big boy nodes pop at the late game, a battle high heavy GC can waltz into whatever node they want and cap it, and then sweep whichever GC is leading and prevent them from capping anything. If you're GC doesn't have the pushing power at late game, you'll find that RNG will always be against you, as only 1/3 of the time would you get favourable nodes that you'll probably lose in the next minute, and 2/3 of the time the nodes will be near the other GCs that you'll never be able to take.
    That is kinda true and kinda false because it is heavily determined by the relative strength and skill of the two GCs fighting. What you are saying is often true if one of the clashing GCs can dominate the other, but if both GCs are roughly equal and ended up deadlocked then neither will be generating Highs and Fevers.
    (0)

  6. #16
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,544
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    I like the RNG aspect of Seal Rock. Sure, it can be frustrating at times, but it keeps the fights fun and stops them from getting stale.
    (0)

Page 2 of 2 FirstFirst 1 2