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  1. #1
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Synestra View Post
    Yeah i still dont understand why peoples wish for "good" RNG everytime before the match starts, that just asks you to get wiped/farmed, instead you should wish that for other GC's so you can team up and double gangbang the GC that gets the "good" RNG.
    1 of the latest matches I was in, the one leading didn't understand this concept. We (flames) had perfect opportunity to flank mael (winning team) with adders, but he insisted on attacking adders to secure 2nd... They "only" had a 200(ish) lead, which can easily be drained by a massive flank situation. I've been on the winning side, leading with 400+ points, but a constant flanking situation made us end in 3rd.

    Getting 3 nodes in close proximity is usually NOT good rng. Good rng is getting a S close to base, having 700pts, while the 2 other GCs duke it out far away (assuming you lead).
    (0)

  2. #2
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Stupiduglytaru View Post
    Very rarely rng can actually be blamed, I.e a close 3 or 2 way game and double S spawns in a leading gcs yard while the last contested nodes are the other side of the map.
    Agreed.

    Just about every spawn pattern has a "best" tomelith for your team to go after; you can only blame RNG for tomelith spawns screwing you over in the situation described above (which isn't incredibly common) and when 4 tomeliths are spawning and they spawn in such a way where there are 2 sets in close proximity to each other in the opposing GCs' backyard (such as the cliff + arch spawns east and right in front of the cave spawn + up ramp in west), but again, I rarely see that happen.

    In my opinion, RNG takes a backseat in Seize to concepts such as Prisoner's Dilemma (someone made a thread about this a while back), Nash equilibrium, and Stag hunt, because often times you are far more influenced by what actions the 3rd GC takes.
    (1)