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  1. #1
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    They already design their dungeon assets to be modular and LEGO'able together to create new layouts. I can't see why they could just make a ton of offshoot battle content with a variety of objectives, similar to Assault from FFXI which did just that.
    (1)

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I was thinking something similar to existing dungeons... Not survival/wave based, but an optional challenge to undertake in a dungeon for additional rewards... Optional bosses (which, come to think of it, could work with a survival/wave mechanic, perhaps if you fail the boss is then locked off, since it's optional...) would be great for something like that, though they'd require adjustments to layout/etc., but take something like Pharos Sirus, you could have an optional challenge along the lines of "Don't get Charmed", which would reward focusing on mechanics (something the average player seems deathly afraid of doing...). On an individual level, successfully completing that challenge could result in greater Tomestone yield, but if the entire party successfully avoids Charm? Have a bonus Treasure Chest. Right off the bat I can see an issue with something like that though, since Charm in Pharos Sirus was entirely dependent on the Healer being on the ball, and a DPS failing that challenge would instantly blame the Healer, and I'm not fond of that kind of drama... Perhaps limit it to premades, like Undersized Parties and Loot Rules... Still going to get drama, but at least it wouldn't be adding to the cesspool that is the Duty Finder... I'd certainly like them to do something with dungeons though... They've effectively recycled the same thing since 2.0 and I'd say dungeons are right down there with Hunts in terms of this games weakest (and I don't mean that in terms of difficulty, I simply mean they're crap) content. Having challenges within dungeons could spice things up and emphasize a focus on mechanics, win-win.

    Quote Originally Posted by Kaisha View Post
    I can't see why they could just make a ton of offshoot battle content with a variety of objectives, similar to Assault from FFXI which did just that.
    You know, I really hope this is what they have planned for that Grand Company content they've mentioned a few times... Assault style instances would be a great addition, and it would fit fairly nicely with that whole "taking a Grand Company squad through a dungeon" concept they mentioned... Would be the perfect content to introduce alongside new Ranks, since they mentioned wanting new Ranks to be more than just Seal grinding... Effectively the exact same as Assault come to think of it, that was there to raise your Mercenary Rank in ToAU lol...
    (1)