It might be an adventure the first time, but it'd be a chore subsequent times.
It might be an adventure the first time, but it'd be a chore subsequent times.
You just explained the current issue with dungeons and just about everything currently in the game. Things lack a significant replay value and become a chore. This is the exact reason they are due for a change. Besides, if we went with those thoughts why add anything at all. A chore today is a chore tomorrow and so on, if dungeons were a chore then we would be ok with running them for the next 2 years without any addition of new dungeons. They're just chores after all.
The current dungeons are equal to a day job. You know exactly what to expect and you literally go in to just 'put in your time'. A design request to add some form of replay value would alleviate some of chore/job of it. Really it just comes down to letting the dungeon leads go wild once in awhile, or telling them to put some imagination and fantasy into the game.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.