You mean like castlevania-
Night monsters
Day monsters
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You mean like castlevania-
Night monsters
Day monsters
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DQ VII (day/night mobs) and FFXII (weather specific mobs, though only the Entites IIRC) have this, so I can see this happening, butwhat abput the time winder, a night in Eorzea is relatively far shorter than one on Earth (or even one in DQ VIII)
Super true /nostalgiaIt reminds me of Kithicor Forest from Everquest, where it was nice and relatively safe during the day, but much harder and stronger undead would come out at night. If you were of a lower level, you'd have to sit and wait for daybreak in order to cross or risk your life traveling it at night. Ahh memories.
wow Tarta
so man
such big
wow
much scarry
Yeah I think that every old MMO had some kind of these mobs and they were fine (atleast in my opinion) unless you had to do 10 quests that made you wait untill night for them.
So I wouldn't mind something like that added if it was done nice and the mobs would fit in the location and game lore.
Dark Age of Camelot did that, it was a great system, doing the night time sudden mobs would appear at some locations and were stronger then normal yellow mobs. WoW did that too alittle in dusk wood doing vanilla of the opening of the game but some how they removed it due to players dying or something.
When you see someones glamour with non matching boots
I think it would be a waste to implement such a feature and not have a single quest or two involving getting a timed mob.
http://king.canadane.com
Can you even name one example of magic aggro? Can you name one example of blood aggro? How about sound aggro? Sneak behind 100% of mobs and they won't see you. As for true aggro, nope. You can use stealth on rogue/ninja and DoL to avoid 100% of enemies.
So, yeah... they don't really have a presence here.
hogs always notice you, drakes are blind and you can move around them as long as you dont run (same with some others), cobolds have sight aggro etc.
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