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  1. #1
    Player
    Ulathskullsplitter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    804
    Character
    Ulath Skullsplitter
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    FFXIV 1.0 had this feature. In certain locations at night skeletons would spawn instead of the mobs that were normally there. Was removed for ARR for some reason.
    (1)

  2. #2
    Player
    AeraLure's Avatar
    Join Date
    Aug 2015
    Posts
    246
    Character
    Aera Lure
    World
    Cactuar
    Main Class
    White Mage Lv 60
    I would love this, personally, but it's related to something else I've noticed while playing - I think the day/night cycle changes too fast. It doesn't feel like night long enough and suddenly it's day again. Might be even more pronounced when there are day- or night-specific mobs, but I wish they would implement it anyway. The world would feel a little more reactive and surprising.
    (0)

  3. #3
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    I'm okay with this as long as the monsters have a purpose. If not they'll just be ignored like 99% of the current open world is.
    (0)

  4. #4
    Player
    drivendawn's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Driven Rapturespell
    World
    Mateus
    Main Class
    Pugilist Lv 50
    100% agree and do want the night time mobs.
    (1)

  5. #5
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Erendis View Post
    This picture was blocked by Avast as harmful.
    Avast is stupid.

    It's an NES Castlevania screenshot.
    (0)

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