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  1. #11
    Player
    Jinko's Avatar
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    Mar 2011
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    In my case I wasn't casting DoT's so this theory is no good, I was watching my team mates mana and everyone elses seemed to be regenerating, mine wasn't though at all, not 1 mp came back, that was until I sat down, so I thinking it must be a glitch and I really hope it is one that SE have spotted or know about.

    Someone mentioned in the other thread I started that you have to be within a certain range of Ifrit to regenerate mana, but this just seems an odd and silly thing to do.
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    Last edited by Jinko; 10-11-2011 at 10:19 PM.

  2. #12
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    I've noticed the following about HP/MP regen while in and out of combat.

    If out of combat, HP/MP can regen still while moving, albeit at the slower rate. This can only happen while in passive mode. Once stationary, a "slowly accelerating regen rate" kicks in. I think the default rate is now something like 2.5%, then it kicks up to 5%, then finally 7.5%. After standing still for a while and taking no actions, the regeneration rate gets very large.

    While IN combat (any enemy is red or orange, even if you have not incurred enmity at all), you cannot regenerated HP/MP while moving .. only the stationary HP/MP regen method work. It does not matter if you are flashy, even. I have cast (Sleep) on an enemy, stood still, and regenerated HP/MP, even though there was a flashy enmity icon on the enemy. It still works.

    The one thing that will completely destroy your ability to regen HP/MP are negative status effects. Not just DoTs, but ANY negative status effect (Scourge, Accuracy Down, Defense Down, Blind, Poison, etc, etc) will prevent you from regenerating HP/MP. This applies whether you are in combat or out of combat. Do a run into the kobold stronghold where you are constantly being bombarded with THM cone-based Scourge and Poison, and you will see a whole level of difficulty in MP management...
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  3. #13
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Hmm I think they need to alter DoT to be the exception in that case, otherwise there is no point debuffing in long fights, granted DoT's don't cost much MP in comparison to healing but if a THM is doing both then they are guna run out of MP fast and have little to no chance to regen.

    This obviously doesn't fix the situation/bug where players recieve no mana even when not moving though.
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    Last edited by Jinko; 10-11-2011 at 11:15 PM.

  4. #14
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    Quote Originally Posted by Jinko View Post
    Hmm I think they need to alter DoT to be the exception in that case, otherwise there is no point debuffing in long fights, granted DoT's don't cost much MP in comparison to healing but if a THM is doing both then they are guna run out of MP fast and have little to no chance to regen.
    I think perhaps you misunderstood me? I didn't mean whether I cast a DoT on an enemy. The issue is whether I have any negative status effects that have been cast or otherwise applied to me. This can easily happen even if I am not the main target simply by being in the AoE effect range.

    Alternately, some enemies (such as the Deepvoid Slave in Darkhold) turn and use AoE abilities (like Stun) on an target not at the top of the enmity list. Any such taking of damage or having a status ailment resets the regen rate, requiring you to yet again stand still and do nothing for around 10 seconds (after all status ailments are gone) in order to begin regenerating HP/MP.
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  5. #15
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    Quote Originally Posted by Amineri View Post
    I think perhaps you misunderstood me? I didn't mean whether I cast a DoT on an enemy. The issue is whether I have any negative status effects that have been cast or otherwise applied to me. This can easily happen even if I am not the main target simply by being in the AoE effect range.

    Alternately, some enemies (such as the Deepvoid Slave in Darkhold) turn and use AoE abilities (like Stun) on an target not at the top of the enmity list. Any such taking of damage or having a status ailment resets the regen rate, requiring you to yet again stand still and do nothing for around 10 seconds (after all status ailments are gone) in order to begin regenerating HP/MP.
    I do believe the misunderstanding on what you said arises from a misunderstanding over what I said, haha. I've also noticed that when I sleep a group of mobs, I regen MP (I do this for company leves all the time). Maybe they just made it that as you incur damage at all, you can't regen MP? That still does not explain why, during the Ifrit fight, and only during the Ifrit fight, I just can't seem to reliably get MP back.

    Quote Originally Posted by Dallie View Post
    I'm guessing this was after you stopped participating, but hadn't died yet to reset hate? So if any actions you'd taken generated enmity, you're still considered in the fight, no?
    I reworded what I said. It appears I was thinking too fast and writing too slowly. I meant to say "hate bar being red." And, even so, going further along, from above, we can regen MP even after sleeping mobs while playing solo.
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    Last edited by Answa; 10-12-2011 at 03:29 AM. Reason: Avoided double posting

  6. #16
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by Answa View Post
    That still does not explain why, during the Ifrit fight, and only during the Ifrit fight, I just can't seem to reliably get MP back.
    Definately, I was healing at one of the beastmen strongholds prior to the Ifrit Fights and the difference in MP regen was like tand day and its not like you get a second to rest in the stronghold either so I can't really see what could be causing this. (besides an actual bug with the Ifrit fight)

    Perhaps next time I do Ifrit I will have to check the debuff when I get after hit by one of his abilities (I mean if :P) and see if this is whats causing it, but for a debuff to last over half of the fight is a bit silly isn't it ?
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