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Thread: Stop Cast

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  1. #7
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,687
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Malevicton View Post
    I think I'm missing something here.

    Why would you ever want to plan around breaking a cast? If you're planning not to cast then just don't cast...?
    It allows you to quickly start casting another ability without waiting for a prior cast to finish. Example: I'm casting Stone II on my white mage. Suddenly, the tank gets hit with a big attack because he didn't dodge far enough. I could stopcast the Stone II and start casting a Cure II on the tank, getting the healing spell to the tank around two seconds faster.

    How it would work as a macro: I'd have /stopcast cast/cure II macroed. Every time I tapped the button of this macro, a command would also be sent to cancel any ability in the process of being cast and cast cure II instead. You'd need to be mindful not to accidentally hit it multiple times lest you cancel the cure II being cast and lengthen the cast time unless that's what you wanted to do.

    Personally, I use my spacebar to stop casting. I just tap the spacebar with my thumb, my character jumps, and I've already started the other cast.

    To sum up: Stopcasting is a great way to quickly react to the environment. It would be a useful addition to the macro commands especially for your big emergency buttons. i.e. your OH SHIT! skills.
    (2)
    Last edited by Kacho_Nacho; 10-18-2015 at 10:54 PM. Reason: Clarified a sentence.