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Thread: Stop Cast

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  1. #7
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Shirobi View Post
    Stutterstepping is about moving before your finished going through the full cast / animation sequences as soon as your ability has been registered as cast by the server. In FFXIV, much like pre 2.3 WoW, there is an amount of time between the server actually registering your cast and when you can move. Same way you can cast a spell and then start moving and still have that spell go off if you time it right. Stopcast would just make it easier by eliminating the need to move. Do you see what we're talking about now?

    FFXI had this as well, wherein a blm could begin casting a spell and, if they timed it right, cancel out and already be moving or readying another spell while the first one is still casting.

    If you are dealing with a game that doesnt track casts and movement in real time like 14, 11, or old pre 2.3 WoW, stopcast lets you game the system. Or least it makes it much easier to.
    I know what stutterstepping is. The point of it is to be able to move while finishing your cast; it gives you more movement, not less casting. Your movement is the ends, not the means. Stopcast would straight up interrupt your cast.

    It sounds like what you want is to overlap casts, which is not at all how stutterstepping works. The game still q's the abilities.
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    Last edited by Malevicton; 10-18-2015 at 02:28 PM.
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