Any chance we could ever get a /stopcast command for use in macros? Would be quite useful with bard and machinist.
And yeah i know taking a step or hitting esc will stop a cast, but its not the same thing as being able to write one into a macro.
Any chance we could ever get a /stopcast command for use in macros? Would be quite useful with bard and machinist.
And yeah i know taking a step or hitting esc will stop a cast, but its not the same thing as being able to write one into a macro.
I think I'm missing something here.
Why would you ever want to plan around breaking a cast? If you're planning not to cast then just don't cast...?
When in doubt, assume sarcasm
There's already a hotkey that you can bind for cancelling casts.
Yeah, but the functionality to add it to a macro would ensure it goes off every time as needed with 1 less button push. It would enable you to be orders of magnitude more efficient than jumping or hitting another button. If you've ever played that other MMO with the purple elves, you'll know what Im getting at here. Using /stopcast at the beginning of a macro can be a substantial DPS increase over a moving or jumping to clip cast times or hit procs.
It lets you hit procs and clip your cast times, in the case of a macro command, a TON more efficiently than by stutter stepping too. It basically allows you to add a built in, effortless stutter step to every ability.
I remember bringing this up a long time ago. Maybe even beta forums. Stopcast would likely be useful here because of the delay procs have. I wouldn't expect it to happen anytime soon. They're just now adding macros to cancel a buff, and we still have no /item command, not to mention how useless combat macros typically are because of the ability queue removal. However, maybe one day SE will hop onto the functionality/QoL train. Don't stop asking.
Last edited by Priya; 10-18-2015 at 02:30 AM.
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In the case of Straighter Shot and Firestarter you don't wanna interrupt your ability to get them off. Even well timed it's a dps loss.
How is it a stutterstep if it breaks your cast? Stutterstepping is about not breaking your casts. If you stop casting that doesn't "clip" that would just straight up cancel your cast.
When in doubt, assume sarcasm
Pretty much this. There is not a single instance where the use of a 'stopcast' macro will not result in a dps loss.In the case of Straighter Shot and Firestarter you don't wanna interrupt your ability to get them off. Even well timed it's a dps loss.
How is it a stutterstep if it breaks your cast? Stutterstepping is about not breaking your casts. If you stop casting that doesn't "clip" that would just straight up cancel your cast.
Bard with WM would benefit by no longer having to delay hitting a proc, and in doing so may gain a proc they would otherwise have lost, all more efficiently than by hitting a cancel button or moving. Its like Prya said, it would allow you to effective cut out a lot of the penalty of WM and play bard much more like it originally played.
Stutterstepping is about moving before your finished going through the full cast / animation sequences as soon as your ability has been registered as cast by the server. In FFXIV, much like pre 2.3 WoW, there is an amount of time between the server actually registering your cast and when you can move. Same way you can cast a spell and then start moving and still have that spell go off if you time it right. Stopcast would just make it easier by eliminating the need to move. Do you see what we're talking about now?In the case of Straighter Shot and Firestarter you don't wanna interrupt your ability to get them off. Even well timed it's a dps loss.
How is it a stutterstep if it breaks your cast? Stutterstepping is about not breaking your casts. If you stop casting that doesn't "clip" that would just straight up cancel your cast.
FFXI had this as well, wherein a blm could begin casting a spell and, if they timed it right, cancel out and already be moving or readying another spell while the first one is still casting.
If you are dealing with a game that doesnt track casts and movement in real time like 14, 11, or old pre 2.3 WoW, stopcast lets you game the system. Or least it makes it much easier to.
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