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  1. #1
    Player
    DagNabbit's Avatar
    Join Date
    Mar 2011
    Location
    FF Limbo
    Posts
    9
    Character
    Dag Nabbit
    World
    Excalibur
    Main Class
    Conjurer Lv 50

    Treespeak Grade 5 Mining Leves issue

    I've decided to quit doing these since more often than not the NM Goblin brigade (that's what I call them when my kids are in earshot) are blocking the path.

    For the leve for finding 3 mining spots to the NW of Tree speak: The last time I tried it the goblin gang was right on top of the mining point. I had to very carefully aggro them and lead them away first. This of course wastes a lot of time as I get killed and have to wait for my weakness to go away, plus run all the way back.
    I had to do that 4 times during 1 leve to get to all 3 mining points. 2 of those times I just got killed too fast.
    I have tried this leve 3 times since the NM Goblins were introduced and each time I've had to mess with them.

    Once I tried to take the path just to the West to go around, but for some reason that path is outside of the leve area and I lost my leve that time....

    For the other treespeak mining leve for High-Quality Obsidian that takes you to the far E area, I had the same issue again, where the Gobs teleported in while I was mining a point and then blocked my exit when the mining point moved to the tunnels before that open area. More time wasted dying, running back and getting unweakened.

    It would be nice if you would considered having mobs not aggro DoH players during a leve or else change the locations of the spawn points for these mobs so that they don't conflict with Leves.
    (0)
    Last edited by DagNabbit; 03-11-2011 at 01:16 AM.

  2. #2
    Player
    Rylock's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Rylock Ventel
    World
    Sargatanas
    Main Class
    Marauder Lv 94
    My suggestion if you actually want to do the treespeak leves is to do them when the goblins aren't spawned. They pop around 8:00 and depop around 20:00, so if you run those leves at night there is no problem (aside from the occasional eft).
    (0)

  3. #3
    Player
    DagNabbit's Avatar
    Join Date
    Mar 2011
    Location
    FF Limbo
    Posts
    9
    Character
    Dag Nabbit
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    While knowing the NMs schedule is helpful, the vast majority of players are not going to be aware of it. On a side note, the Gobs appear to move about every 45mins from spawn point to spawn point (I have no idea if this is random or fixed), so it's also possible to wait them out. I simply don't have the patients to wait, when I have plenty of practice from FF11 at pulling mobs.

    I still feel a better solution would be to make some minor adjustments to the spawn points so that these NMs can be avoided by players who are only interested in gathering. The grade 5 area is relatively small in regards to the overall area, so adjusting the spawn points should be relatively easy.
    Unlike other more open areas, there are just no alternative means of getting by these NMs in the tight Black Forest pathways.
    (0)

  4. #4
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    I agree on this point, although this has never made me fail a leve as I have waited for them to de-spawn, it is a pain since there is no way around
    (0)

  5. #5
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    This definitely needs fixing. It wouldn't take long to relocate the goblin NM's spawn points to areas of Treespeak that aren't used by anything (further north on the route to Lasthold or the lower area just west of the east camp).

    There's also an issue at Nophica where the Mosshorn NM will sometimes block the cave that leads to some leves including DoLs. While there is an underground entrance to this place if you go all the way over to the cave north of the crystal it's still a quick fix that should be considered.
    (0)
    Last edited by Xenor; 03-11-2011 at 09:54 PM.
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  6. #6
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Yep. .
    (0)