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  1. #9
    Player
    Satyagrahi's Avatar
    Join Date
    Dec 2013
    Posts
    112
    Character
    Satya Beoulve
    World
    Midgardsormr
    Main Class
    Weaver Lv 90
    I agree with Sida: the game itself is already a simulator.

    To the OP: it is very true--most of those at the forefront of patch-current synthing use online simulators, or watch online videos of their fellow crafters. I haven't used online simulators--usually I just see what the pioneers were doing once things are a little bit established after a patch. I think if you are talking about making it easier for everyone to become a top-tier pioneer, then I don't know if an in-game simulator is actually a good thing. It might ruin the intricate and amazing crafting system, which is fun largely because of the challenge and risk and developing your skills and gear, rather than anyone being able to make anything.

    We've all had those times where we want to beat our head against the wall when we NQ a synth three times in a row that was a 96% chance of HQ....been there...you absolutely will have failures and you absolutely will lose a few mil here and there along the way, but you push through it and find amazing profits through diversifying and through sheer determination. Anyway not trying to lecture--I know you know all this. My point is that when artisan gear came around, I was in a similar situation--afraid to take the plunge. But I studied, worked at it, built my capital, figured out that I could fail every third synth and still walk away with 600k in like 10 minutes of synthing, etc etc. I learned so much and made a couple hundred million in profits just from sheer determination and learning how to manage risk. I do not think an in-game crafting sim will solve anything, when people can easily find them online.

    But....just because I won't use it does not mean it should not be a thing. I would concede that. My point is more that I agree with the other post that said the cost issue right now is not the complexity of the synth, but the cost of gathers.

    Next, people are going to want a materia meld simulator or dungeon simulator or raid simulator. After all, it would make a failed meld or a raid less risky.

    Anyway, I don't want to be a downer--what I really want to do is encourage you to watch some YouTube vids and take the plunge! You'll be nervous, but you'll learn something. Every loss is just an education. Soon you will be cranking out the synths like a pro and feeling like it was silly to think it was hard.
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    Last edited by Satyagrahi; 10-24-2015 at 12:49 AM.