You know, what you should be asking is a two star recipe that happens to have inexpensive (and possibly npc sold) ingredients and useless outcome. The game itself, after all, is just sort of crafting simulator itself, in certain sort of view. But I have to agree with others, I don't quite think there should be such a thing. Crafting offers gradual learning curve and getting to the end you should be ready to take risks. Because they sort of are integral part of the crafting process.
Also agree with the other post, would be good to have some untimed node for collectable gathering, even if the item in itself would be worthless. Crafting and gathering in itself offer a gradual learning curve with time to make mistakes, read tool tips and refine choise of skills. When the timed gathering nodes come around, everything you have learned of gathering that far still applies. The collectable interface is dropped out of the blue, with strict timer, new mechanics, and hour's waiting time if you make a miss. That's not a learning curve, that's a steep wall.