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  1. #4
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Satyagrahi View Post
    I'm sorry to be that guy who is a naysayer, but I have mixed feelings about this.....
    Almost all "top-tier" crafters use crafting simulators online to min/max their rotations and figure out the most optimal setups/stats well before they ever touch an actual recipe. Or they do what you suggest and simply see what other people do and go with that. I just wish there was a convenient, in-game equivalent for this. Even those of us who do not use online simulators still almost certainly do some sort of half-assed testing on lower level recipes to make sure we aren't just jumping into a whole new tier with no idea how things are going to go. I use Astral Oil for all of my 2-star testing needs, and it is both mildly resource intensive and not completely accurate for what happens in two-star synths, but it's the best I've got.Also, I have to constantly re-adjust my rotations as I get better and better stats, so it's not just a thing new crafters do once before they do their first big boy synth, it's a refinement you constantly do and redo throughout the crafting process - a refining process that is greatly hindered by the costly, high-risk nature of two-star crafting.

    And not sure how a simulator makes crafting too easy anyways. It makes the process of figuring rotations out more enjoyable and accessible, but the work is the exact same whether you pointlessly spend millions doing it or not. That's like saying an in-game parser is bad because it would make it too easy for DPS to reach optimal output. And we certainly don't want too many good DPS running around, do we!?
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    Last edited by Espritduo; 10-23-2015 at 09:56 PM.