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  1. #1
    Player
    Satyagrahi's Avatar
    Join Date
    Dec 2013
    Posts
    112
    Character
    Satya Beoulve
    World
    Midgardsormr
    Main Class
    Weaver Lv 90
    I'm sorry to be that guy who is a naysayer, but I have mixed feelings about this. I might be fine with it if the scope was limited, but I think that the skill required to be a top-tier crafter, includes management of risk. Building up enough of a Gil pool to be able to shrug off the loss of a few million Gil is part of a crafter's skillset. It's not just the skill of doing the actual synth that makes a good crafter, it's also having a mind for running your own personal crafting business. I'm not sure it's a good thing to make crafting easier, but they do certainly need to improve gathering favors, which they most surely will. The reason 2-stars are so pricy at the moment, is because of the cost of favor mats, as you probably know.

    Part of the crafting experience is also learning from other crafters. If you don't follow mythrie or ash on yourube, you need to. Watching them is better than an in-game simulator--they show you EXACTLY what to do with new crafting content, shortly after it is released. Anyone can follow their vids.

    But yes, I hear you--that first synth or two is VERY nerve-racking! That is always the case. In order to help crafters like yourself wanting to dive into top-tier crafting, maybe instead of a simulator, they could offer a buff, purchased once per week through scrips or something, that gives you a 5-minute period where reclaim has a 100% chance of returning your materials to your inventory. That way, there is no risk, but instead of being a simulation, you actually get to KEEP your successful synth and feel awesome Soon you will be wondering what you were even worried about.
    (1)
    Last edited by Satyagrahi; 10-23-2015 at 08:29 PM.

  2. #2
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Satyagrahi View Post
    I'm sorry to be that guy who is a naysayer, but I have mixed feelings about this.....
    Almost all "top-tier" crafters use crafting simulators online to min/max their rotations and figure out the most optimal setups/stats well before they ever touch an actual recipe. Or they do what you suggest and simply see what other people do and go with that. I just wish there was a convenient, in-game equivalent for this. Even those of us who do not use online simulators still almost certainly do some sort of half-assed testing on lower level recipes to make sure we aren't just jumping into a whole new tier with no idea how things are going to go. I use Astral Oil for all of my 2-star testing needs, and it is both mildly resource intensive and not completely accurate for what happens in two-star synths, but it's the best I've got.Also, I have to constantly re-adjust my rotations as I get better and better stats, so it's not just a thing new crafters do once before they do their first big boy synth, it's a refinement you constantly do and redo throughout the crafting process - a refining process that is greatly hindered by the costly, high-risk nature of two-star crafting.

    And not sure how a simulator makes crafting too easy anyways. It makes the process of figuring rotations out more enjoyable and accessible, but the work is the exact same whether you pointlessly spend millions doing it or not. That's like saying an in-game parser is bad because it would make it too easy for DPS to reach optimal output. And we certainly don't want too many good DPS running around, do we!?
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    Last edited by Espritduo; 10-23-2015 at 09:56 PM.