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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100

    Ranged LB direction/effect size

    When a party member uses a ranged Limit Break, from your point of view, there is a blue rectangle shaped reticule that shows the direction and radius of the LB. The player executing the ranged Limit Break, however, does not see this effect. Therefore, it is difficult as a BRD or MCH to gauge if the targets are within the effect range of the LB. My question is, why add this effect if it can only be seen by party members, and not the user? Can it be changed to a cone? If not, can the player place this rectangle? Maybe make it so when the LB button is pressed, the player is rooted in place with a rectangular reticule emanating from the front of their character, and moving your character spins them around, so they can direct the beam to hit the intended targets.
    (3)

  2. #2
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    One time I was on the last boss in Fractal, and I wanted to be cool and use the LB on the line of alarums that spawned. Except I was off-center so I ended up grazing the front of all of them and hitting nothing.

    I didn't get any commendations that day.
    (7)

  3. #3
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Jonnycbad View Post
    My question is, why add this effect if it can only be seen by party members, and not the user?
    So idiots don't pull stuff out of the lb. You can see the indicators when you're placing it (at least as caster, and as phys ranged it's just whatever's in front of you). The person casting it should need it the least, because you just placed it. You know exactly where it is. No one else does without the indicator.

    I wouldn't mind also getting the indicator as a little QoL thing, but the reasons for why it is the way it is are pretty obvious.
    (1)
    When in doubt, assume sarcasm

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Malevicton View Post
    So idiots don't pull stuff out of the lb. You can see the indicators when you're placing it (at least as caster, and as phys ranged it's just whatever's in front of you). The person casting it should need it the least, because you just placed it. You know exactly where it is. No one else does without the indicator.

    I wouldn't mind also getting the indicator as a little QoL thing, but the reasons for why it is the way it is are pretty obvious.
    Ranged LB, the user cannot see their placement because the activation is similiar to that of melee. They can't see the projected AoE too cast they're channeling. Not to mention the cast time is so incredibly short that your party cannot react to it anyway as far as mob placement is concerned, and we can't aim with it either even if we were to stop-cast to "test the waters"

    And when I do it see it from the other side, the effective range is laughable The mobs literally need to be lined up for it to hit, otherwise if they clutter on the tank (which they do on AoE pulls), you're only going to hit some of them because your AoE isn't any wider than a typical roegayden.

    Oh and just to have icing on this shet cake, it's also less damage than the caster LB.
    (0)
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  5. #5
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    But the caster can't tell the WIDTH or RANGE of it, only a vague direction of what's in front of you. There's not much time for people to move mobs in its range, it's easier for the caster to decide if they're close enough or facing the right direction.
    (0)

  6. #6
    Player Shirobi's Avatar
    Join Date
    Feb 2014
    Posts
    137
    Character
    Rivenblack Balemourn
    World
    Diabolos
    Main Class
    Marauder Lv 50
    This would be such a welcomed addition! I cant count the number of times on bard I've been hitting the monster with my attacks but then LB and see the beam go flying off to the side, hitting nothing (While my normal attacks were still hitting, mind you!).

    A very, very needed change!
    (0)

  7. #7
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Either that or make it a narrow conical shaped instead of a thin rectangle line--or increase the width of the radius by a few 1-2y. As it's difficult to line up targets and the it's already the weakest damage LB3, at least let it have the potential to hit the most targets.


    Physical LB: Highest Damage, single target
    Magical LB: Highest Damage, multi target, can place reticule wherever caster wants within range.
    Ranged LB: Lowest Damage, multi target, hard to gauge distance and radius without visual aid.

    I know Ranged LB is the weakest since Casters and Melee are DPS, and Ranged are Support+DPS that can deal damage without stopping to cast (nevermind except for WM and Gauss), but it at least balance it out by giving it a wider range, or maybe a secondary DoT effect or debuff or something.
    (0)

  8. #8
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Jonnycbad View Post
    Either that or make it a narrow conical shaped instead of a thin rectangle line--or increase the width of the radius by a few 1-2y. As it's difficult to line up targets and the it's already the weakest damage LB3, at least let it have the potential to hit the most targets.


    Physical LB: Highest Damage, single target
    Magical LB: Highest Damage, multi target, can place reticule wherever caster wants within range.
    Ranged LB: Lowest Damage, multi target, hard to gauge distance and radius without visual aid.

    I know Ranged LB is the weakest since Casters and Melee are DPS, and Ranged are Support+DPS that can deal damage without stopping to cast (nevermind except for WM and Gauss), but it at least balance it out by giving it a wider range, or maybe a secondary DoT effect or debuff or something.
    Ranged LB is the weakest, but its not that much lower than the caster LB. Also, Ranged LB3 is really long. Able to reach both bosses across the room in A1/S long.
    (0)

  9. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ephier View Post
    Ranged LB is the weakest, but its not that much lower than the caster LB. Also, Ranged LB3 is really long. Able to reach both bosses across the room in A1/S long.
    So can caster LB, and ranged LB still requires the MCH/BRD to skillshot it by running over into the hitbox of one of the bosses to hit both of them.
    (1)
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  10. #10
    Player
    Kelevra's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    77
    Character
    Kelevra Vice
    World
    Adamantoise
    Main Class
    Dark Knight Lv 70
    wow, didn't know Ranged LB is slightly weaker than caster lb

    well that sucks...if anything, figured it would be the same or slightly stronger since Brds/Mchs have to actually target something and line up a shot
    (0)

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