the sad thing is: in the two expert dungeons, the ilvl 160 sets are not a palette swap between mage and healer... this one time... and i can't get the perfect healer robe wich is for some reason in fact a mage robe c.c




			
			
				the sad thing is: in the two expert dungeons, the ilvl 160 sets are not a palette swap between mage and healer... this one time... and i can't get the perfect healer robe wich is for some reason in fact a mage robe c.c
How is interesting abilities on gear a silly or stupid idea? They've been a staple of the RPG genre for who knows how long now, and are a more interesting way to spice up progression instead of flat stats boosts. It's also been one of the most requested features for a long time, so you can't throw out the "It takes time" thing. In fact, I'd say the majority of ideas they have listened to are "silly". Minions? I'd consider them to fit into the silly category. Now don't get me wrong, they have listened to a lot of the things we've requested, but there are a lot of highly requested ones that they've flat out ignored.
Sorry you are incorrect. The game does indeed stream some assets in but it mostly terrain, static NPCs, etc because those are predicable and don't need to be tracked by the sever allowing for local pre-loading prediction from the HDD.You clearly lack any knowledge of this subject, so why bother assuming things without doing a little bit of research beforehand? The game does not render everything at the same time, when someone comes into your proximately wearing that piece of gear is when your game will load them. The quality of the gear on the other hand? Yes, but that can be scaled back for PS3 and already is iirc, it's just that we on PC don't have many options to scale it up. The only thing that's constantly saved on your system is the actually data, of which a PS3 can have just as much as a PS4 can.
It has everything to do with developer limitations, they're struggling to get this patch out on time, let alone create 20 other gear sets. This isn't a PS3 limitation, and I have to say, it really bothers me when people talk about PS3 limitations and spout nonsense like this. There are cases where the PS3 is hindering the game, so if you feel the need to make a PS3 complaint post, cite one of those.
One last thing if you're not quite convinced, every single piece of gear would have been pushing the PS3 beyond its limits according to the logic you used.
Character assets are all pre-loaded into memory. This is why gearset changes are (near) instant(there is still a memory load function dictated by memory bandwidth) in FF14 and doesn't require a model reload unlike how it was in FF11, even on the PS3. They've already also specifically stated memory concerns with character models when they brought up the issue of separating Ar'Ra horns. Not to mention the original release of ARR was pushed back with the team specifically citing memory constraint issues with the PS3 version. There is also the mention of hud changes being restricted by the strict memory constraints of the PS3.
You can't reasonably stream in so many assets from a hard disk into memory that are unpredictable as having to render local players with any various amount of gear options that are out there. The servers have no way to track that much detail on players that are beyond the already small object render distance. The load fade in time for players coming into rendering view is the delay it takes for the engine to fetch the assets already in memory and with the PS3 split memory architecture, the main system memory is likely just functioning as a memory cache for video RAM. If the game was actually fetching player assets from the hard disk then the game would constantly hitch every time it needed to load a new model coming into view and that simply is not happening even with a slow 5400RPM hard drive in the PS3. That should make it plain as day that most if not all character assets are pre-loaded into memory meaning they have to work within a memory constraint budget to make sure they can fit it in along with whatever non-character assets need to fit in along with it such as terrain, monster, NPC and UI assets.
This is absolutely a PS3 memory constrain issue which is just one of MANY game design decisions that have been made around the constraint.
Last edited by Ladon; 10-17-2015 at 01:52 PM.
I didn't necessary mean every suggestion was silly or stupid. Even if 90% of them, if not more, are.How is interesting abilities on gear a silly or stupid idea? They've been a staple of the RPG genre for who knows how long now, and are a more interesting way to spice up progression instead of flat stats boosts. It's also been one of the most requested features for a long time, so you can't throw out the "It takes time" thing. In fact, I'd say the majority of ideas they have listened to are "silly". Minions? I'd consider them to fit into the silly category. Now don't get me wrong, they have listened to a lot of the things we've requested, but there are a lot of highly requested ones that they've flat out ignored.
Here's the thing: It comes down to what the Devs want from the game. If the Devs don't want horizontal progression, why would they add anything to encourage it? I don't have to agree with it (and I don't) to accept it as their design choice and whining about it every single update isn't going to change it if it hasn't already.


			
			
				SE has promised a lot with heavensward and so far 90% of the content is the same old ARR stuff. More interesting gear choices was talked about during ARR and the team asked us to wait for the expansion. It was promised for the final version of the relic and they never delivered on that either.I didn't necessary mean every suggestion was silly or stupid. Even if 90% of them, if not more, are.
Here's the thing: It comes down to what the Devs want from the game. If the Devs don't want horizontal progression, why would they add anything to encourage it? I don't have to agree with it (and I don't) to accept it as their design choice and whining about it every single update isn't going to change it if it hasn't already.
This was a long time coming when they repeatedly used heavensward as a developmental scapegoat back in ARR.
Last edited by zosia; 10-17-2015 at 02:01 PM.
If you could provide links to things they have actually promised (not saying they'd look into it or consider it) and then proceeded to use "Well Heavensward..." as an excuse to pushing the development of said promise back, that would be lovely.


			
			
				I am not going to fish up links to prove something you can search yourself.
Assist Rolls
New Summoner Egi
Egi Glamour
Effects on gear other than stats
More open world content
More midtier content
Go check the live letters and you can find all the info there.
Burden of proof is on you, sorry.
1. Dunno what Assist Rolls are. My best guess is it's adding your roll to a friends roll to increase their chances for loot. If so, I'm absolutely against it.
2. New Summoner Egi's were tossed out after a lot of consideration and realizing they'd be pointless. They could have been more upfront about it then they were, but point still stands. It wasn't "pushed back" because of Heavensward.
3. Egi glamour was flat out stated it wasn't going to be a thing until after Heavensward. It was never stated to happen before Heavenward and then pushed back.
4. I don't recall them ever saying other effects on gear other than what we already have were ever going to be a thing. So again, proof please.
5. Their first attempt was hunts. Remember how well that went? I'd be cautious of trying new stuff too without a great deal of consideration towards balance.
6. I don't recall it, but It's probably the one thing you're actually correct about. Admittedly, they could have meant Void Ark and the Airship Exploration Content that they also flat out said wasn't going to be released immediately with Heavensward.
Soo... yeah.


			
			
				I am not here to prove anything. I am simply here to indulge in the tumultuous discontent aura hovering over this game right now. People are very unsatisfied and apathy is spreading like wildfire. No one cares anymore. This xpac's theme should have been SSDD.Burden of proof is on you, sorry.1. Dunno what Assist Rolls are. My best guess is it's adding your roll to a friends roll to increase their chances for loot. If so, I'm absolutely against it.
2. New Summoner Egi's were tossed out after a lot of consideration and realizing they'd be pointless. They could have been more upfront about it then they were, but point still stands. It wasn't "pushed back" because of Heavensward.
3. Egi glamour was flat out stated it wasn't going to be a thing until after Heavensward. It was never stated to happen before Heavenward and then pushed back.
4. I don't recall them ever saying other effects on gear other than what we already have were ever going to be a thing. So again, proof please.
5. Their first attempt was hunts. Remember how well that went? I'd be cautious of trying new stuff too without a great deal of consideration towards balance.
6. I don't recall it, but It's probably the one thing you're actually correct about. Admittedly, they could have meant Void Ark and the Airship Exploration Content that they also flat out said wasn't going to be released immediately with Heavensward.
Soo... yeah.
SE knows what it said, and that's all I care about. When the usual tide of players is a little less intense with 3.1, SE will be forced to ask themselves why. I don't need to prove a single damn thing to you. Go check the live letters, I already told you where you can find the proof.
All I have to do is /popcorn and my point will prove itself when this game sinks into obscurity, just like LoTR online when they did all this similar nonsense.
Last edited by zosia; 10-17-2015 at 02:29 PM.


			
			
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