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  1. #1
    Player
    Kogasan's Avatar
    Join Date
    Nov 2014
    Posts
    489
    Character
    Eva Earlong
    World
    Louisoix
    Main Class
    Scholar Lv 80
    I really wish they would make it so that smn and BLM would have their own gear instead of grouping them up under the group heading caster. That to me is lazy. Besides which not everything that is good for a BLM is gonna be good for a SMN unlike healers. So to me they should fix that first.
    (0)
    Last edited by Kogasan; 10-17-2015 at 03:42 PM.

  2. #2
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kogasan View Post
    I really wish they would make it so that smn and BLM would have their own gear instead of grouping them up under the group heading caster. That to me is lazy. Besides which not everything that is good for a BLM is gonna be good for a SMN unlike healers. So to me they should fix that first.
    If BLM and SMN get unique sets then all the other jobs that currently share gear sets with other jobs would also want unique sets and then they'd end up having to make 13 sets for for the 8/24 man raid of the patch and another 13 for the dungeon sets (2.4 was the only patch in 2.x to not get new sets in the new dungeons) making it 26 sets every patch. Not only do I doubt SE would be able to create that many sets in the 3 month period between patches, I also doubt people would actually want it when they realize how stuffed the loot tables would be making it impossible to get those new pieces they want.
    (0)

  3. #3
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    You have to remember that casters and healers make out 5 different jobs. 5/13 jobs is a pretty significant number of jobs sharing the same gear models. Meanwhile you have dragoon on the side, almost always having exclusive gear for their job. There's definitely an imbalance here. At the very least, they should seperate caster and healing gear entirely.

    To me though, it just seems like they've become stuck with these formulas now. One of them being that all mages share the same gear models. It's like they don't even question it. This also extends to other types of content, like how dungeons always follow the same pattern and how everything is centered around tomestones and daily/weekly limits. I realise it's very cost/time-effective, but the game is starting to become stale as a result (some would argue it has been for a good while now). I'm putting all my hopes on island exploration being the content that breaks this trend. I just hope they do it right.
    (2)
    Last edited by Mug; 10-17-2015 at 04:33 PM.

  4. #4
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    You guys are asking way too much work if you want SE to give all 13 classes different looking gear. Gear sharing is nothing new to the FF series so what is the big deal? Hell, gear sharing is pretty damn common in RPGs.
    (5)

  5. #5
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by FallenArisen0990 View Post
    You guys are asking way too much work if you want SE to give all 13 classes different looking gear. Gear sharing is nothing new to the FF series so what is the big deal? Hell, gear sharing is pretty damn common in RPGs.
    Well, the main thing people are tired of is the fact that those who already have separate gearsets (whether it be MNK, Casters, Tanks, or others) keep having to share what that gearset looks like with one or more other gearsets. That doesn't mean asking for 13 different gearsets, but just that the gearsets that currently are get something to differ them from another gearset instead of simply a colour change.
    Something that comes to mind that wouldn't take a ton of effort, for example, would be to mirror the design in addition to palette swap. So the one-sided shoulderpad is on the right instead of on the left shoulder, or the satchels and dagger are hanging on the opposite side. Yes, that kind of thing would also be a "lazy shortcut", but it would be something more, at least.

    (Of course, I'd prefer if they did more separate designs to gearsets -- not 13 different gearsets, but that the currently shared gearsets at least get their own design -- but I can understand that they have a lot to do already ^^; )
    (0)

  6. #6
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by FallenArisen0990 View Post
    Gear sharing is nothing new to the FF series so what is the big deal? Hell, gear sharing is pretty damn common in RPGs.
    I don't think gear sharing in itself is the issue. The issue is that it happens too often, pretty much always with the very same basic "trick", pretty much always to the same jobs (and many of the base designs have also gotten quite old, long ago, cue long caster robes). One of those signs that say "slow down with gear progression already" - as obviously the fact that we "have" to get new gear so often contributes to this phenomenon.
    (1)

  7. #7
    Player
    Astral145's Avatar
    Join Date
    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    I'm getting sick of farming for the old crappy gear period. I am tire of this vertical climb in gear. Sure the content is new and shiny but that will get stale so quick. I would really love for the devs to step out of their boxes (cubicles) for once and bring out relic gear. But not just any standard stat gear. I want to see spirit bonding traits on the gear that will boost the jobs performance to the max... like adding 5% to 10% pierce damage boost on bows, or perhaps a trait that eliminates the pointless enochium timer on blms but still have to use bliz 4 after bliz 3 to activate it....ect..... I am tired of being held down by stupid timers and weak boring stats. We literally got zero new traits from 50 to 60. Give us something that will make our job feel less clunky and boost the performance of the jobs.

    Tired of the same old cookie cutter designs we see in MMO's... Step it up SE.... you are way better than this....
    (2)

    Were numbers invented or discovered? How many Moogles does it take to make Kuponut rum? Answer: zero... They will give you a quest to make it.

  8. #8
    Player
    BunnyChain's Avatar
    Join Date
    Aug 2013
    Location
    Lavender Beds (✿◠‿◠)
    Posts
    689
    Character
    Rena Cebe
    World
    Moogle
    Main Class
    Conjurer Lv 1
    I think their faces speak for themselves:



    "Same ol' crap."



    "Am I really wearing this?"



    "Why SE??"


    Jokes aside, I mostly like them but the general designs are kinda getting a bit repetitive;
    Robes for tanks/healers, same looking stuff for caster, white healer gear, etc. :c

    Edit:
    Quote Originally Posted by Khalithar View Post
    Now for the important question: what the hell is the purpose of all those belts?
    Google: "Everything Wrong With Square Enix"
    (8)
    Last edited by BunnyChain; 10-17-2015 at 10:50 PM.

  9. #9
    Player
    Yhoiryo's Avatar
    Join Date
    Oct 2014
    Posts
    189
    Character
    Snowy Dreams
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Dat lalafells face doe
    (0)

  10. #10
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    I too was dissapointed by the gear designs for Void ark not only by the fact that everyone looks identical but also it literally has no identity at all. When seeing the first concepts for void ark I was picturing something a bit alien-y and hoped maybe the gear would be a more out-there and darker Poetics/cybery look. I'm not sure I want to faceroll content just to look like everyone else.
    (0)

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