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Thread: Stats And You!

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  1. #1
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90

    Stats And You!

    Well, since the update we are now able to see our specific values of attack power, accuracy, defense, evasion, attack magic, enfeebling magic, healing magic, enhancement magic, magic accuracy and magic evasion. I decided to play around with some level 31 rings (+5 stats) on my 37 Pugilist and found out the following things about stats and disciples of war:

    For every 5 PIE you get 5MP, 1 Enfeebling Magic and 1 Magic Evasion
    For every 5 INT you get 1 Magic Attack
    For every 5 VIT you get 5HP and 1 Enhancement Magic

    Using up to 4x DEX rings for a total of +20 showed no change in Accuracy or Evasion. VIT showed no change in Defense.

    On my 31 Conjurer I only had MND rings handy and found out the following for disciples of magic:

    For every 5 MND you get 1 Healing Magic and 1 Magic Accuracy


    If anyone has any other disciple experience with stats in increments of 5 please post and share your findings! This could be handy for understanding stats better as well as possibly pointing out something to devs. It may be a bug that DEX doesn't show any gains for DoW. It's interesting to know now that MND doesn't increase MP anymore and that it seams to be a 1:1 ratio for PIE/VIT:MP/HP. I'm assuming the +1 magic stats per 5 base stat on DoW would translate to +2 magic stat but if anyone can confirm, kudos!

    I'll update this main page periodically with everyone's findings!

    Recap By Disciple:
    *Starting at 50 (possibly earlier) you get +1 to a secondary stat (like healing magic) for every +4 base state (like MND) instead of 5.

    DoW Stats:
    5STR - Unknown increase in Attack Power but no apparent change in attribute menu
    5VIT- 1:1 HP ratio, 1Enhancing Magic, unknown increase in Defense ""
    5DEX - Unknown increase in Accuracy/Block/Parry but no apparent change in attribute menu
    5MND - 1 Healing Magic, 1 Magic Accuracy
    5INT - 1 Attack Magic
    5PIE - 1:1 MP ratio, 1 Magic Evasion, 1 Enfeebling Magic

    DoM Stats:
    5STR - Unknown increase in Attack Power but no apparent change in attribute menu
    5VIT - 1:1 HP ratio, 1Enhancing Magic, unknown increase in Defense ""
    5DEX - Unknown increase in Accuracy/Block/Parry but no apparent change in attribute menu
    5MND - 1 Healing Magic, 1 Magic Accuracy
    5INT - 1 Attack Magic
    5PIE - 1:1 MP ratio, 1 Magic Evasion, 1 Enfeebling Magic

    DoL Stats: (amount:gain unknown)
    STR - BTN - makes it easier to locate the angle to chop
    VIT - MIN - makes it easier to locate the power to mine
    DEX - FSH - makes it easier to choose rod movement
    MND - MIN - increase item yield
    INT - BTN - increase item yield
    PIE - FSH - increase item yield
    *Gathering - lessens depletion rate of the remainder gauge for main hand, second hand increases chance of gathering items.
    *Output - increases item yield, for FSH increases hit rate.
    *Perception - increases high quality yield rate.

    DoH Stats: (exact benefits unknown)
    STR - BSM main hand; ARM secondary hand
    VIT - CRP, LTW, ARM main hand
    DEX - GSM, WVR main hand; CRP secondary hand
    MND - CUL main hand; BSM, WVR secondary hand
    INT - ALC main hand; GSM, LTW secondary hand
    PIE - ALC, CUL secondary hand
    *Control - Assists in keeping the elements harnessed
    *Craftsmanship - needs testing/dev answer
    *Magic Craftmanship - needs testing/dev answer

    Further testing results by others:

    [dev1144] Effect of Core Stats on Skills Explained. Devs, We Need Answers Please

    Deus Diabolus' Blog
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    Last edited by MartaDemireux; 10-28-2011 at 08:15 AM. Reason: Bayohne's info + Reinheart's translation