Quote Originally Posted by Carpe View Post
I seriously doubt there would be a different equation for each tier of 10 healing magic...

Also, you don't seem to be controlling your variables you should really only work with one variable changing at a time so that you can study it's behavior more appropriately.

Another thing is that your equations call a variable of the same degree multiple times. This is basically over complicating your equation making it more cumbersome to work with.
I doubt it too but they've done similar things in the past with multiple equations based on the amount of skill you were at. They've already stated that the current coding is far too complex than it needs to be so I wouldn't rule ANY possibility out, no matter the nightmare working with the equation would be.

For controlling variables, it's extremely hard to do as MND is a direct influence on Healing Magic. I personally don't have the kind of gil to invest in making an ideal test build (would cost several million at current materia prices on my server). Like I said, I'm no mathematician but just wanted to have at least something for someone more qualified to see and go from there. Maybe they hadn't thought about taking half of the sum of both MND and Healing Magic and seeing that could spur a different idea altogether.

All I did was find an equation that worked for one, saw it worked very closely for another and realized that there is either a rate of growth involved, a constant and/or a different number used against Healing Magic (was the only thing that changed anything) per a different tier of skill. Obviously it's most likely the first two but as I said before, SE has been known to use multiple equations for the same thing. Just look at Summoning Magic in FFXI.