A valid standpoint, however, SE's philosophy has changed to survive this new generation, as has the entire MMO landscape and fanbase since FFXI.
Of course we will be patient for the Devs to come forward at the most responsible time. It's true the game is not yet finished, but the purpose of this forum is for the community to give their opinion on what we need from the Devs. We play the game every day and know best the impact these changes are making. I feel now is the best time to present this argument to the Dev team so they do not make the mistake of keeping us in the dark and failing to keep up with this generation as they have in the past.
It's true that parsing and community validation will always be necessary regardless of what Square tells us. But for this game to be accessible to everyone we need a better understanding of the game's parameters; an official one.
I feel that Yoshi identifies with this philosophy and this statement he made last March strikes at the heart of the matter.
FFXIVCore Exclusive Naoki Yoshida Interview - FFXIVCore.com - Final Fantasy XIV Fansite
On the topic of monster attribute changes and possibly player attribute changes, can you go more into detail on this? A lot of players feel everything is still a bit out of whack when it comes to the current attributes like dex barely affecting Accuracy or Shell barely reducing an Imps Blizzard damage.Now I would love to see a delivery on this philosophy.One of the reasons that you have some of the things not affecting something at all--like Shell not working on a lot of spells--is because right now a lot of the calculations for that stuff is too complex. Because it's so complex, it's difficult to balance. They want to make it simpler, not just so the players know what's going on--having to have some super program going on in the background to understand the calculations--but also so when the devs do balancing, it's easier for them to balance.


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