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Thread: Stats And You!

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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Bayohne View Post
    In regards to the questions of "how much STR do I need to increase my attack?" and "Well, in FFXI this is how it worked!" type of comments; FINAL FANTASY XIV works entirely differently and doesn't use the same system where (for example) 2STR = 1 attack. STR+ X is used to calculate your damage output so you won't see a change in other parameters by simply adding on more STR.
    So if I understand this correctly, you're telling us that STR is directly used in the damage calculations, rather than boosting some other stat that is used in turn.

    Do I understand that right?
    (0)

  2. #2
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Alhanelem View Post
    So if I understand this correctly, you're telling us that STR is directly used in the damage calculations, rather than boosting some other stat that is used in turn.

    Do I understand that right?
    That's how I understand it as well. Just edited my post above, was that how you were thinking as well?
    (0)

  3. #3
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alhanelem View Post
    So if I understand this correctly, you're telling us that STR is directly used in the damage calculations, rather than boosting some other stat that is used in turn.

    Do I understand that right?
    There are two ways to interpret Bayohne's post.

    1) The damage formula is like this: Damage Dealt = STR + [rest unknown]. If this is the case, each point of STR adds a flat 1 point of damage.

    2) The other (and I consider this more likely) possibility is that he was simply trying to explain that STR is not related to ATK the way it was in FFXI (2 STR would, in addition to its own effect, add 1 ATK). In this case we are no closer to understanding the damage formula and we should merely stop trying to spot changes in ATK when we add STR.
    (0)