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Thread: Stats And You!

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  1. #1
    Player
    Stufoo's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Rydin View Post
    But DEX determines how often I block, and STR determines how much I block for, whether that is all damage or just partial damage.
    Have you tested that, at all? Have you spent a second of your time on this or are you just posting about it? STR helps block rate at the moment, in 1.19a. I don't know that DEX doesn't because that's not how it has ever been and I'm not going to bother testing it, my STR+100 setup is giving good enough results for blocking across every monster.

    Also you can't get non-partial blocks without stoneskin or deflection. It won't happen no matter how much you raise whatever stat you think helps it.

    Besides, Bayohne said that STR was only attack power, he didn't say anything about it boosting your shield mitigation, which is why I asked him in my first post. The only thing he thinks he left off was physical evasion, which would be DEX.

    Quote Originally Posted by Rydin
    Saying that it shouldn't be based off of Dex because we only have 190 dex points is a moot point without knowing the formula.
    They can scale it however they want, they can boost GLA's DEX all they want, as long as it works. At the moment, 220 STR (natural GLA50) will get you about 5% block rate against a lv. 55 doblyn, self preservation ups this to 10% I guess. 300 STR will put you up to about 27~30% block rate against a lv. 55 doblyn. I have seen vast improvements from using high STR on every single type of monster, leves, Tarbh, Uraeus, stronghold trash and bosses, everything, and my DEX hasn't moved a single point. My assumption is that currently you'll need to have about 350 or more STR or whatever they change shield block rate to in the future to adequately mitigate an HNM caliber monster (rank 60~66).

    This may all change in 1.2, especially with merits and the new jewelry stats. All of the dev posts seem like they are talking about the future anyways, even though they just redid the stat system. Still, all three mitigation techniques shouldn't be governed by the same stat.
    (1)

  2. #2
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Stufoo View Post
    Have you tested that, at all? Have you spent a second of your time on this or are you just posting about it? STR helps block rate at the moment, in 1.19a. I don't know that DEX doesn't because that's not how it has ever been and I'm not going to bother testing it, my STR+100 setup is giving good enough results for blocking across every monster.

    Also you can't get non-partial blocks without stoneskin or deflection. It won't happen no matter how much you raise whatever stat you think helps it.

    Besides, Bayohne said that STR was only attack power, he didn't say anything about it boosting your shield mitigation, which is why I asked him in my first post. The only thing he thinks he left off was physical evasion, which would be DEX.
    I am sure I've seen that posted since 1.19 but I can't find it or give any factual data so I will concede that point. However, he also didn't mention STR increasing your block RATE.... but here you are saying it does.... I'm wondering (and this is hypothesis only) if STR is Block amount, but the damage mitigated has to be over a certain amount to actually trigger a block.
    For instance, My DEX says that I should block.
    My STR stat has determined that the amount of blocked damage will be only 8%.
    If the mitigated damage is less than 25%, no block occurs
    In that instance, a higher STR will cause more perceived blocks.
    It's just a theory, but it is plausible
    And yes, I am a main glad, have been 50 in it since last nov/dec and I parse my data regularly. Extensively since 1.19

    Quote Originally Posted by Stufoo View Post
    They can scale it however they want, they can boost GLA's DEX all they want, as long as it works. At the moment, 220 STR (natural GLA50) will get you about 5% block rate against a lv. 55 doblyn, self preservation ups this to 10% I guess. 300 STR will put you up to about 27~30% block rate against a lv. 55 doblyn. I have seen vast improvements from using high STR on every single type of monster, leves, Tarbh, Uraeus, stronghold trash and bosses, everything, and my DEX hasn't moved a single point. My assumption is that currently you'll need to have about 350 or more STR or whatever they change shield block rate to in the future to adequately mitigate an HNM caliber monster (rank 60~66).
    We need some clarification because what you are saying is in direct contradiction to what Bayohne just said.

    Quote Originally Posted by Stufoo View Post
    This may all change in 1.2, especially with merits and the new jewelry stats. All of the dev posts seem like they are talking about the future anyways, even though they just redid the stat system. Still, all three mitigation techniques shouldn't be governed by the same stat.
    I don't mind it because no class can do all 3
    If you could evade, parry and block all on the same class then maybe it would be better to spread it over multiple stats... but for all intents and purposes, Parry and Block have become the same thing (Being that you can't do both, not saying that they work equally well)
    (0)

  3. #3
    Player
    Stufoo's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Rydin View Post
    I don't mind it because no class can do all 3
    If you could evade, parry and block all on the same class then maybe it would be better to spread it over multiple stats... but for all intents and purposes, Parry and Block have become the same thing (Being that you can't do both, not saying that they work equally well)
    Evading hurts gladiator, and it makes no sense to evade in full plate. Every time you evade it is a lost phalanx, it is a lost self-heal from boon, it is lost TP bonus from outmaneuver, and it even gives less TP than deflection blocks. It should be a very low chance to evade on the plate classes outside of forced featherfoots for mitigating TP moves.

    Quote Originally Posted by Chadwick View Post
    Just chiming in to share some testing by a jp player on the "DEX=block?" subject.

    it's quite obvious that boosting DEX did absolutely nothing for block rate. Block rate actually decreased


    Hopefully we get a dev response on how exactly they intend for these stats to work!
    ¯\_(ツ)_/¯
    (2)

  4. #4
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Stufoo View Post
    Evading hurts gladiator, and it makes no sense to evade in full plate. Every time you evade it is a lost phalanx, it is a lost self-heal from boon, it is lost TP bonus from outmaneuver, and it even gives less TP than deflection blocks. It should be a very low chance to evade on the plate classes outside of forced featherfoots for mitigating TP moves.



    ¯\_(ツ)_/¯
    The chance to evade should be lower.. but not impossible.....

    And yes... I believe it because you now because I saw it in Japanese... even more so than I believe the Dev who works for SE....
    really?
    (0)

  5. #5
    Player
    Stufoo's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Rydin View Post
    The chance to evade should be lower.. but not impossible.....

    And yes... I believe it because you now because I saw it in Japanese... even more so than I believe the Dev who works for SE....
    really?
    Go test it yourself then, lazy.
    (1)