Oh okay, so the dev team doesn't like people to build classes that focus on just one or two attributes, but they give DEX six beneficial effects and STR only one. Makes perfect sense to you I'm sure.
How does changing STR to only affecting attack power make it more useful for anyone? It already does that somewhat, you're actually taking the additional benefit of STR away and putting it on DEX. Why would you use anything but VIT/DEX in this new setting? It's just like the VIT/STR setting we have now but just switching the useless stat around, and your "spread point more" logic is meaningless. Players are going to max their stats to perfect the role they want to play no matter how bad you mess up what each one benefits.
The point still stands that even if they make DEX govern blocking that GLA will become even worse at it, it's our second lowest stat and we have no DEX gear at all, stat merits and the new jewelry won't be able to push us from 190 to what we need to satisfactorily mitigate stronghold monsters, much less HNMs.
STR for blocking (instead of VIT or DEX) makes sense, it alleviates the issue of the dedicated tank class (GLA) from stacking only VIT, since they also use it for physical defense and HP, and since they aren't a heavy damage dealing class, the extra STR benefits them only slightly in doing more damage output for keeping hate.
VIT for parrying makes sense because it forces a marauder tank to focus on it, instead of only STR or DEX, since they are a heavy damage dealing class and would benefit too greatly from having those be the only stats they need.
DEX for evasion would help PGL out a bit because they are only an off-tank with damage dealing focused on multiple, low damage hits, where criticals will come into effect more often (and they get blindside), so having DEX be their focused stat would be useful if it did evasion and critical power.
That is how you balance out the stats that people will want to use in a physical tank role, you can't just look at DEX and say, "oh well no one uses this at the moment let's cram every mitigation proc on this one stat" because then everyone will just move from the current stat to the new one. How can you even imagine that's a good idea while also saying what you've said above?
Also, STR is garbage for doing damage, attack power and critical power are much more effective.


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