

Hmm maybe it's a threshold once you reach level 50. At 31 I added 4 +5MND rings and got back 4 Healing Magic instead of 5.Right now "secondary" stats (M.Acc, M.Evasion, etc) get +1 for every 4 of their "primary" stat (like MND for M.Acc or VIT for Enh.Magic).
Simply look your equip menu and look your base stats. For example you have 206 MND. By adding 1 MND, you'll get 0 M.Acc bonus. By adding 2 (206 -> 208) you'll get 1 M. Acc. By adding 3 / 4 / 5 you'll still get only 1. With 6 (-> 212) you'll get 2 M.Acc
I tested this with a Lv50 CNJ (or maybe I was on my THM? Well I dont think it matters). Dont know if this could change:
- When a particular amount of stats (like MND or M.Acc) is reached
- Based on player level
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