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  1. #21
    Player

    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    78
    ah cool it's gonna be adressed in the future, the weirdest for me was when a dermouse linked with a raptor, it's nice to see mice defending their fellow dinasours but still...yea...no
    (3)

  2. #22
    Player

    Join Date
    Mar 2011
    Posts
    65
    We used 2 parties to kill nm and rush through. The mages were the only problem. Trick is not to spread your forces to wide and link stuff. We had the same problem b4.
    (0)

  3. #23
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    This is good to hear that it will be sorted soon, I do also feel that there needs to be a limit on the amount of monsters that can link at one time, ie if your party has 5 members only a maximum of 5 enemies can link and so on.

    This would work quite well for duo's and solo content aswell as full parties.

    Also something needs to be done regarding new spawns linking as this can be kind of unfair given how rapid things respawn now.
    (1)
    Last edited by Jinko; 10-12-2011 at 02:55 AM.

  4. #24
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by MariyaShidou View Post
    Yes, but if you're going after the NM the LINK beyond gate is quite irritating. Had to have ~4 full parties rushing to kill both the LINK NM + minions + gate keeper + Amal'jaa and Drake outside. It was very messy, like 40 players and 30 mobs dishing it out >_>
    Ah, I wasn't aware we were talking about the NM. In that case, we used 3 parties for this (totally spontaneous, too!). We camped behind the NM party, at the mouth of the tunnel with the chests. Just pewpew AoE until everything but the NM is dead, is what we did. Worked wonders.
    (0)

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