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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Florida
    Posts
    353

    Can't make a tactical withdraw during leve

    I was doing a quest today after a first time in a while (the enemies seem stronger than before) and I found out I needed to pull back a little to rest and heal up. The mobs ended up chasing me 5 coordinate squares even past the atheryte node I took the quest from. Luckily some passerby was kind enough to help me out a little.

    This seems like a bug of some sort. Even if it isn't, mobs that chase you forever is a bad idea in a game.


    PS. 45 MP to cure 60HP on my 19 glad is pretty heavily taxing to say the least. Since it seems like the damage I do now is less than before, I doubt I'll be taking bloodbath either any time soon.
    (2)
    Last edited by Winterclaw; 10-10-2011 at 12:38 AM.
    No one expects the miquote inquisition!!!

  2. #2
    Player
    Bigcatman's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Bohz Kiyoshi
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    I was doing a leve last night and I had no problem running away and the mob "returning to its territory". Were you running AWAY from the mob territory and not around it? I barely had to run 200 yalms before it stopped.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Florida
    Posts
    353
    Running away. There was a little down loop I had to take from the upper levels, but despite me not being in active mode and even being far enough away they were off of my radar once, they still kept coming.
    (0)
    No one expects the miquote inquisition!!!

  4. #4
    Player
    Rumpelstiltzkin's Avatar
    Join Date
    Sep 2011
    Location
    Ul´dah
    Posts
    280
    Character
    Bel Rumpelstiltzkin
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    This happened to my brother as well, before the patch. Seems like a bug that happens sometimes, dunno what triggers it.
    (0)

  5. #5
    Player
    Nekokami's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    19
    Character
    Neko Okami
    World
    Cerberus
    Main Class
    Botanist Lv 50
    was it dodos?
    (1)

  6. #6
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    This is an issue with leves where mobs run away from you. They have no leash, and even though they leave combat, they never regen their health. . .
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    57
    Quote Originally Posted by Nekokami View Post
    was it dodos?
    Awhile ago, this happened to me and my friend and yes with dodos.
    (0)
    Regarding the payment. It says on your objective that Final Fantasy 14 will be compatible for hardcore gamers and casual gamers. It is a bit unfair for casual gamers like myself to pay for a 30 days even though I am only playing half of the time (or less). Is it possible for your good office to maybe have an option for casual gamers to pay 30- gaming days, meaning whenever a player logs-in it is consider as 1 game day. Unlike the payment method that you've said before, the 30 days runs consecutively doesnt matter if you play or not.

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Florida
    Posts
    353
    It was the one where the last mole runs away and more moles spawn. I dealt with the first group fine, but it was the second group that chased me forever. I hate those missions. They are interesting the first time, but tedious after that.
    (0)
    No one expects the miquote inquisition!!!

  9. #9
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    The spawned leve monsters are the most dangerous. They do not stop giving chase until you are dead or they are dead. There may be another condition that causes them to stop chasing, such as entering a city.

    There have been instances pre-1.19 where I've died and the enemy will show up at the aethryte I'm respawning at. But they aren't aggressive at that point.
    (0)