A full blown wardrobe system, like every other MMORPG I've played has. Best one I've experienced: LOTRO's.
New type of end game content, aside from raiding. Ive had my years of running raids and even leading raid guilds, but I just dont feel as interested in signing up for mandatory 3 day per week raids. Some days I may feel like raiding then another I may not. I dont want to turn the game into a chore or checklist. Currently, if you dont really raid much, there isnt much incentive to continue pushing your character's gear. Id like to see some additional end game content of some kind, or some kind of additional advancement to give incentive. Give me a reason to keep grinding my duty finder at end game.
1. Take out cross class skills and add a system that allows you to add traits or modify skill functions. Each job would have their own pool to choose from and could only have a certain number active at a time.
2. more interesting gear stats
Besieged or campaign like battles (ffxi), horizontal progression with gear that has stats like ice magic +3% damage or something.
also the favors system mhahaha
Edit oh and remove wanderers minuet and buff bard or at least fix it so you can use your dot procs when the animation pops up or something instead of the clunky crap we have now.
Last edited by Jinglybell; 11-04-2015 at 05:45 AM.
Tackle box
Glamour album
The ability to use companion while waiting for DF
A 3rd free retainer
Cool down reset on wipe
A full-featured parser
Spells that don't miss for WHM (e.g. SCH's Bios or AST's Combusts)
The ability to chat in LS/FC in pvp
The ability to teleport while in combat again
Tell/friend request block filters
Separate Au Ra horns from face options
PvP that uses arbitrarily formed teams, rather than GC-specific teams
More inventory space for rings (we have 2, so they eat up space quickly)
Quick synth on old master recipes
Last edited by CGMidlander; 11-04-2015 at 04:38 AM.
I agree with everyone saying Horizontal Progression.
I see a lot of people mentioning more interesting gear stats, specifically PROC based things. Kind of like how wow has trinkets that have really good procs... Where you get a 10 second 1000 boost to attack power or something like that....
But I have to ask why? Do you really want the game to be more RNG based than it is. I can just hear it now... "Damn, we would have had that last 1% but my ring wouldn't proc."
I'm all for more interesting gear stats, but I sincerely hope they don't make them RNG based. We already have some RNG on certain class abilities, and that alone sucks. Factored on top of boss mechanics having elements of RNG where you just get unlucky and die in 1 second.
Last edited by Ryios; 11-04-2015 at 04:46 AM.
Horizontal progression
I'm pretty sure most of us who want more interesting stats want it more akin to FFXI's than WoW's. Not everything they could add in RNG-based. I mean, even TERA has some interesting stats.I see a lot of people mentioning more interesting gear stats, specifically PROC based things. Kind of like how wow has trinkets that have really good procs... Where you get a 10 second 1000 boost to attack power or something like that....
But I have to ask why? Do you really want the game to be more RNG based than it is. I can just hear it now... "Damn, we would have had that last 1% but my ring wouldn't proc."
I'm all for more interesting gear stats, but I sincerely hope they don't make them RNG based. We already have some RNG on certain class abilities, and that alone sucks. Factored on top of boss mechanics having elements of RNG where you just get unlucky and die in 1 second.
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